[Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-04-24 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/mipmaps into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/mipmaps/+merge/363780 -- Your team Widelands Developers is subscribed to branch lp:~widela

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-04-24 Thread bunnybot
Continuous integration builds have changed state: Travis build 4782. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/523935950. Appveyor build 4534. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_mipmaps-45

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-04-23 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/mipmaps/+merge/363780 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/mipmaps. ___ Mailing list: https://launchpad.net/~widelands-dev Post to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-03-07 Thread GunChleoc
Thanks! -- https://code.launchpad.net/~widelands-dev/widelands/mipmaps/+merge/363780 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/mipmaps. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-03-06 Thread Benedikt Straub
Review: Approve Played with this branch the last days. I was unable to find or trigger any problems, everything works as expected. Code LGTM. -- https://code.launchpad.net/~widelands-dev/widelands/mipmaps/+merge/363780 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/wid

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-03-03 Thread GunChleoc
Diff comments: > === modified file 'data/scripting/mapobjects.lua' > --- data/scripting/mapobjects.lua 2017-02-08 18:48:32 + > +++ data/scripting/mapobjects.lua 2019-03-02 13:59:45 + > @@ -20,32 +22,114 @@ > end > > > --- RST > --- .. function:: add_walking_animations(table,

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-03-02 Thread Benedikt Straub
Code looks good to me, some diff comments with smaller suggestions. Will test this more thoroughly the next days… Diff comments: > === modified file 'data/scripting/mapobjects.lua' > --- data/scripting/mapobjects.lua 2017-02-08 18:48:32 + > +++ data/scripting/mapobjects.lua 2019-03-0

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-03-02 Thread Benedikt Straub
Ah, okay. I´m afraid several of the blend files for older models are messed up. I guess the creators somehow post-processed the renders without documenting how to, or these aren´t even the actual model files but some experiments that overwrote the originals… I uploaded mipmaps for all bushes to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-03-02 Thread GunChleoc
For the Barbarian units without mipmaps, that is on purpose to test the new convenience function for animations that don't have mipmaps yet. > The warehouse and shipyard look very different when zooming in than on normal > scale, but I assume that that´s an error in the settings with which they

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-02-28 Thread bunnybot
Continuous integration builds have changed state: Travis build 4545. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/499807851. Appveyor build 4332. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_mipmaps-43

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-02-28 Thread Benedikt Straub
Did you forget to add the mipmaps for some of your testcases? I can find them only for the BAR warehouse idle, BAR shipyard working and BAR recruit walk_*; not for the builder, shipwright, ponds and bushes ..? And I get a crash sometimes because the small blueberry has unmatching image sizes. T

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-02-28 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/mipmaps into lp:widelands has been updated. Status: Needs review => Work in progress For more details, see: https://code.launchpad.net/~widelands-dev/widelands/mipmaps/+merge/363780 -- Your team Widelands Developers is requested to review th

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands

2019-02-28 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/mipmaps into lp:widelands has been updated. Description changed to: This is the first step in a series to improve graphics quality in Widelands, hopefully for Build 21. 1. Implement support for Mipmaps    https://en.wikipedia.org/wiki/Mipmap 2