For the Barbarian units without mipmaps, that is on purpose to test the new 
convenience function for animations that don't have mipmaps yet.

> The warehouse and shipyard look very different when zooming in than on normal 
> scale, but I assume that that´s an error in the settings with which they were 
> re-rendered in Blender, and not a bug in the branch.

Exactly, I am having a problem with the roof textures and those 2 models at 
least don't look completely messed up. I only re-exported the big version.

There is a quality difference when zooming out - mipmaps are giving better 
quality. They are also giving better quality at 100% zoom, because nothing is 
recalculated there.

As to the Frisian berry bushes, could you create the mipmap files for us in 
this branch?
-- 
https://code.launchpad.net/~widelands-dev/widelands/mipmaps/+merge/363780
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/mipmaps into lp:widelands.

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