Did you forget to add the mipmaps for some of your testcases? I can find them only for the BAR warehouse idle, BAR shipyard working and BAR recruit walk_*; not for the builder, shipwright, ponds and bushes ..? And I get a crash sometimes because the small blueberry has unmatching image sizes.
The warehouse and shipyard look very different when zooming in than on normal scale, but I assume that that´s an error in the settings with which they were re-rendered in Blender, and not a bug in the branch. I don´t see any difference between the "old" scaling algorithm and the new mipmap when zooming out though. Will do a code review soonish… Thanks for implementing this feature :) -- https://code.launchpad.net/~widelands-dev/widelands/mipmaps/+merge/363780 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/mipmaps into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp