Did you forget to add the mipmaps for some of your testcases? I can find them 
only for the BAR warehouse idle, BAR shipyard working and BAR recruit walk_*; 
not for the builder, shipwright, ponds and bushes ..?
And I get a crash sometimes because the small blueberry has unmatching image 
sizes.

The warehouse and shipyard look very different when zooming in than on normal 
scale, but I assume that that´s an error in the settings with which they were 
re-rendered in Blender, and not a bug in the branch.
I don´t see any difference between the "old" scaling algorithm and the new 
mipmap when zooming out though.

Will do a code review soonish…

Thanks for implementing this feature :)

-- 
https://code.launchpad.net/~widelands-dev/widelands/mipmaps/+merge/363780
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/mipmaps into lp:widelands.

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