Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-04 Thread Tino
Review: Approve Some minor issues with axis, ticks and graphs in the statistics window: https://imgur.com/nkf8VCn -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-04 Thread TiborB
After quick testing I found nothing bad, only lines in 'General statistics' are now dots or kind of commas... I will try a long time testing... -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/request_supply_opt into lp:widelands

2016-01-04 Thread TiborB
> The threshold will at most cut the time in half for find_best_supply if i > understood correctly. I dont think there is mathematical reason for 'half' but if it was half it would be great It depends on number of supplies - if supplies count<=treshold - no change at all. Or rather - savin

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/request_supply_opt into lp:widelands

2016-01-04 Thread SirVer
> So I made a bit of profiling, first of all it seems the game (drawing itself) > takes quite a lot of CPU time - perhaps problem on my side? No, that is accurate. The render_queue branch makes this already better, but only a full texture_atlas will make this really fast. I picked up working on

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/request_supply_opt into lp:widelands

2016-01-04 Thread TiborB
So I made a bit of profiling, first of all it seems the game (drawing itself) takes quite a lot of CPU time - perhaps problem on my side? Tests run for 3 minutes of gameplay, but loading took also quite a bit of time (not counted in 3 minutes) But results: I compared 1. trunk + crater (smal

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-04 Thread SirVer
Review: Resubmit Okay, I think the road issue is now fixed. Could I get another look? -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. __

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-04 Thread SirVer
The proposal to merge lp:~widelands-dev/widelands/render_queue into lp:widelands has been updated. Commit Message changed to: - Implemented a RenderQueue. All drawing operations during drawing only register an item into the queue, at the end of the frame, the RenderQueue will draw everything

[Widelands-dev] Bunnybot says...

2016-01-04 Thread bunnybot
Bunnybot encountered an error while working on this merge proposal: Running 'git push github _widelands_dev_widelands_ai_ship_tweaks' failed. Output: ssh: Could not resolve hostname github.com: Name or service not known fatal: Could not read from remote repository. Please make sure you have the

[Widelands-dev] Bunnybot says...

2016-01-04 Thread bunnybot
Bunnybot encountered an error while working on this merge proposal: Running 'git push github _widelands_dev_widelands_map_compatibility' failed. Output: ssh: Could not resolve hostname github.com: Name or service not known fatal: Could not read from remote repository. Please make sure you have

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/request_supply_opt into lp:widelands

2016-01-04 Thread SirVer
[threshold] I did not follow the discussion about the threshold though, on a quick thought I can see downsides to this approach. I suggest doing more timing analysis (with AI disabled) to figure out what actually takes time here and if there are ways of improving the situation. > I dont say tha

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1526903 into lp:widelands

2016-01-04 Thread GunChleoc
> But there is another issue with the number of players: Open editor, open "set > players", set number of players to two but place only one player to the map. > Save the map and after reload the map the "set player" window will always show > two players. If you try to start a game with this map, a

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/request_supply_opt into lp:widelands

2016-01-04 Thread TiborB
@SirVer I reworked it and testing it. I am not satisfied with performance though. Perhaps you know that I proposed a treshold (f.e. 5) that would check only 5 nearest (as crow fly) wares and pick a one from them. This could improve performance, but was rejected and currently is not in the code.

Re: [Widelands-dev] [Merge] lp:~hjd/widelands/tests-poc into lp:~widelands-dev/widelands/debian

2016-01-04 Thread SirVer
seems like a transient failure. If this gets too chatty I can special case these. -- https://code.launchpad.net/~hjd/widelands/tests-poc/+merge/250533 Your team Widelands Developers is requested to review the proposed merge of lp:~hjd/widelands/tests-poc into lp:~widelands-dev/widelands/debian.

[Widelands-dev] Bunnybot says...

2016-01-04 Thread bunnybot
Bunnybot encountered an error while working on this merge proposal: Running 'git push github _hjd_widelands_tests_poc' failed. Output: ssh: Could not resolve hostname github.com: Name or service not known fatal: Could not read from remote repository. Please make sure you have the correct access