Arjen, you are a genius! That was the missing piece. I searched a lot
in the internet and never come across this tip. I will update and close
the ticket on launchpad so this can hopefully be seen by more people
having the same problem.
Thank you very much for sharing!
On Sun, 2017-02-26 at 16:03
So this setup has only stopped working very recently, I've had this setup
for almost a year now with probably 100 hours of CS:GO on it. So they
either patched a vm detect or some sort of clock skew detect to combat
people running multiple instances for item farming (at least, that's my
assumption b
I thought the same a few days ago.
"Did you try the hyperV clock? it could be a timer issue." (but this
didn't fix it for him)
Playing in a VM sometimes results in strange timer issues like NPC's and
cars spawning after they should have.
The issue isn't so much clock drift as it is a jitter
I'd be interesting if they were detecting VMs for, or just the presence
of, clock jitter, skew and drift. I don't know much about CS:GO but I
wonder if it might adversely affect game play network data.
It might be interesting for you to track those in the VM and sync
tightly with NTP. Besides
I am looking for a reasonably priced HBA that plays nice when it is
attached to a VM.
It would be even better if it has SR-IOV so that different drives can be
attached to different VM's. AFIAK there is an LSI chipset that does this
(I think 3008) but I am not sure and there isn't really any in
I've emailed and attempted to submit tickets. Asking valve is a heck of a
lot easier said than done.
On Mon, Feb 27, 2017 at 8:22 PM, taii...@gmx.com wrote:
> You guys really should ask valve :<
> Something worth doing for better latency is an IOMMU attached networking
> device.
> The best choic
You guys really should ask valve :<
Something worth doing for better latency is an IOMMU attached networking
device.
The best choice for performance/latency is an SR-IOV networking device
set up with the new libvirt method (so the mac address stays the same)
On 02/27/2017 08:19 PM, Brandon Ga
I've got a pretty normal network setup where i'm bridged to my wired. I can
reproduce every time I play, somewhere between 15 minutes and 45 minutes.
It's happened 5 or so times now.
On Mon, Feb 27, 2017 at 8:17 PM, Scott wrote:
> Why not just nat?
>
> scott
>
> On Feb 27, 2017 8:10 PM, "Ethan B
Why not just nat?
scott
On Feb 27, 2017 8:10 PM, "Ethan Bugden" wrote:
> I got kicked after ~45 mins of DMing again, waited a couple minutes then
> it said "Your connection to matchmaking servers is not reliable" or similar
> attempting to find a game, while it let me join a local server. Repai
I got kicked after ~45 mins of DMing again, waited a couple minutes then it
said "Your connection to matchmaking servers is not reliable" or similar
attempting to find a game, while it let me join a local server. Repaired
steam service and it let me on official servers yet again... wonder if it's
d
Just wanted to follow up really quick, I have a working solution for audio but
not exactly what I had in mind and I haven’t confirmed that the fix is related.
But this was a change I wanted to make anyway and I’ve summarized my findings
here if you are interested:
https://gist.github.com/cl
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