I will quote a good friend of mine, and an excellent graphic artist: “Space.
The layout needs room to breath. Spread things out. Give them lots of space.”
Bob S
On Apr 11, 2014, at 20:54 , Kay C Lan
mailto:lan.kc.macm...@gmail.com>> wrote:
In one respect I think those on Windows who then make
Jacque, you are endlessly patient. I understand everything you say about the PC
menu and thanks for the handler. My last word on this is that I think perhaps
just now and then the menu bar (on PC) **can** count as part of your display
area - it might be no more intrusive than the station logo w
OK, you win, kind of. I was just following what it says in the LC dictionary.
By the way, on my Mac -
set the menubar of stack "myStack" to grp "myMenu" of cd 1 of stack "myStack"
gives an error ('source is not a container'), even though
put exists(grp "myMenu" of cd 1 of stack "myStack")
On 4/12/14, 7:49 AM, Graham Samuel wrote:
BTW the form of these statements that set the menuBar and the
defaultMenuBar seem to be strange, don't they. I mean, one writes
set the menuBar to "myGroup"
there is no scoping here - what if there are lots of groups called
"myGroup" in different parts
On 4/12/14, 7:35 AM, Graham Samuel wrote:
suppose my cross-platform app was designed to emulate a TV screen
(16:9 is the current ratio), how would that 'just work'?
The critical piece that isn't always clear is that the menu bar doesn't
count as part of your display area; think of it in the sa
Thanks Mark
Yes, I think I see - the defaultMenuBar ensures that the app controls the Mac
menu line and not the IDE or anything else.
BTW the form of these statements that set the menuBar and the defaultMenuBar
seem to be strange, don't they. I mean, one writes
set the menuBar to "myGroup"
t
Jacque, you're never wrong (I say that sincerely), so sorry to be dumb, but
suppose my cross-platform app was designed to emulate a TV screen (16:9 is the
current ratio), how would that 'just work'?
Graham
On 11 Apr 2014, at 19:54, J. Landman Gay wrote:
> You have a workaround, so there are
On 4/11/14, 10:54 PM, Kay C Lan wrote:
On Sat, Apr 12, 2014 at 1:54 AM, J. Landman Gaywrote:
>Dr Raney always advised that we should create the menu bar first and
>position all objects relative to that. That way, everything just works.
>
It wasn't until I followed this very simple advise, star
As I said, I'm no cross platform expert, so years ago when I tried to make
something for my brother I got all built everything and then trying to go
back and add a menubar. IMHO I thought Runrev had completely screwed up
what should have been a relatively simple exercise
On Sat, Apr 12, 2014 at 1:
On 4/11/14, 12:22 PM, Graham Samuel wrote:
I think there may be a number of kinds of app where the relation
between a window and the objects within it should be constant across
platforms (for example to show a particularly shaped image which
reaches the edges of the stack window all around
Just
Thanks Kay for that input. The fact is, the stack which I'm setting up is
supposed to show a drawing space (for graphs generated by mathematical
formulae). It doesn't really matter if the Windows menu intrudes into the
drawing space, since it doesn't occupy the whole horizontal width of the stac
Hi Graham,
Instead of setting the editMenus to false, you can also set the
defaultMenubar to the name of the group that you want to use as a menu
and then set the visible of the group to false. This way, the stack size
doesn't change.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consul
I'm no expert with cross platform design, but, I thought the specific
purpose of the editMenu property was so you can see and edit your menu if
you need to. This should only be used whilst in the IDE; it should be false
in your standalone.
As for the 30 pixels, which I've seen reported as 27 elsew
I'm still having a strange time with these two entities in a desktop Mac app
which is also designed to work on PCs. All I'm trying to do is to have a Mac
menu at the top of the screen, i.e. in the normal place for Macs, but NOT to
have the stack size altered compared to the PC version, where the
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