It's odd, perhaps, when you consider that earlier mobile phone software, such
as Symbian s60, offered manually-adjustable sound recording levels at least as
far back as 2005. Perhaps the capability will be rolled-out over time with
revisions to iOS and Android. But I would guess that many people
Sound in the web world, I've discovered, is a battle-ravaged mess by the
time it gets to user, further exacerbated by the trend toward hiding or
eliminating controls, enabling players to start at the loudest volume
possible, and hypercompression and clueless recording by content providers.
I'm not
I understand that on both iOS and Android, there is no provision for manual
adjustment of sound recording levels. I assume that there must be some sort of
compression scheme used to "average" the sound levels, with low level sound
boosted and high level sound clipped. I also guess that there mi