Sound in the web world, I've discovered, is a battle-ravaged mess by the time it gets to user, further exacerbated by the trend toward hiding or eliminating controls, enabling players to start at the loudest volume possible, and hypercompression and clueless recording by content providers.
I'm not surprised at what you've discovered. By the way, true compression and averaging software will never clip, but it's usually implemented by people who don't care or don't test the crap they make. I also doubt the Android software has any such feature. You are just getting what you get. On 30 December 2011 20:48, Kurt Kaufman <kkauf...@snet.net> wrote: > I understand that on both iOS and Android, there is no provision for > manual adjustment of sound recording levels. I assume that there must be > some sort of compression scheme used to "average" the sound levels, with > low level sound boosted and high level sound clipped. I also guess that > there might be problems with background noise at very low sound levels, and > distortion at very high sound levels. Anyone have experience working with > sound recording on these two platforms? > Thanks, Kurt > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > -- Stephen Barncard San Francisco Ca. USA more about sqb <http://www.google.com/profiles/sbarncar> _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode