Hey Chip.
On 8 Jun 2013, at 01:41, Chipp Walters wrote:
> btw, there have been some mods made lately to altMobileResizer. Just press
> the update button.
Thanks! Your code really helped me get an understanding of how to build my
first multi-platform res-independent app.
Kind regards,
I guess I would start with a water cannon, or just smoke bombs?
btw, there have been some mods made lately to altMobileResizer. Just press
the update button. Jerry Daniels and I are using it to build some
Android/iOS tablet/smartphone apps for our company.
On Thu, Jun 6, 2013 at 8:04 AM, Thomas M
submit your binary.
Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net
-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of John Dixon
Sent: Wednesday, June 05, 2013 8:10 AM
To: use-livecode@lists.runrev.com
Su
Yeah, but that would be great plugin for Chip to build for crowd control…
Tom
-- Tom McGrath III
http://lazyriver.on-rev.com
mcgra...@mac.com
On Jun 6, 2013, at 5:47 AM, Paul Maguire wrote:
> On 6 Jun 2013, at 10:41, Paul Maguire wrote:
>> altMobResizer plug in by Chip Walters
>
> That should
On 6 Jun 2013, at 10:41, Paul Maguire wrote:
> altMobResizer plug in by Chip Walters
That should be 'altMobileResizer'
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On 5 Jun 2013, at 13:10, John Dixon wrote:
> Anybody submitted one recently and it got through ?
I just recently got my first LC app through. It is very graphic heavy. I built
it at 320x480. I built full-screen assets at 640x960 and scaled these down 50%.
The scaling code is handled by the a
From: John Dixon
To: How to use LiveCode
Sent: Wednesday, 5 June 2013, 16:38
Subject: RE: Successful recipe for LC iPhone apps...
Mark...
Thanks for the reply... I have already a couple of apps in the store that will
run at the correct size, ie both on the iphone 4 and the iphone 5...
Apple are enabling
> to get better traction in the enterprise market.
>
> You do definitely need LC 6.0.2 (or 5.5.5) to get the UDID fix though.
>
> Mark
>
>
> ________________
> From: John Dixon
> To: "use-livecode@lists.runrev.com"
From: John Dixon
To: "use-livecode@lists.runrev.com"
Sent: Wednesday, 5 June 2013, 13:10
Subject: Successful recipe for LC iPhone apps...
There seems to be lots of stories about rejection of LC apps from the iTunes
store around..
What is the position regarding submission these d
Hi John,
Apple told developers that starting in May
all apps must provide support for retina
display devices at the proper resolution
for those devices.
Its just another pain in the a…
Good luck!
Rick
On Jun 5, 2013, at 8:10 AM, John Dixon wrote:
> There seems to be lots of stories about r
>From what I understand, yes, it needs to be built for iPhone 5
specifications or it will be rejected.
SKIP
On Wed, Jun 5, 2013 at 8:10 AM, John Dixon wrote:
> There seems to be lots of stories about rejection of LC apps from the
> iTunes store around..
> What is the position regarding submiss
There seems to be lots of stories about rejection of LC apps from the iTunes
store around..
What is the position regarding submission these days in the ever shifting sands
of Apples' whims ?
Has the iphone app got to be built at 640 x 960 ?
What has position independant code got to do with build
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