Mark... Thanks for the reply... I have already a couple of apps in the store that will run at the correct size, ie both on the iphone 4 and the iphone 5... I am not using any images... I am vague about whether we have to now only develop in a stack size of 640 x 960, for the iphone 4 or 640 x 1136 for the 5... or can I still lay it out at 320 x 480 as long as graphics and buttons are moved to appropriate places if the user should choose the run the app on an iphone 5 ?
> Date: Wed, 5 Jun 2013 16:06:18 +0100 > From: m_p_wil...@yahoo.co.uk > Subject: Re: Successful recipe for LC iPhone apps... > To: use-livecode@lists.runrev.com > > I haven't submitted an app but here's my take on the official Apple stance > and what it means: > > All apps have to support the iPhone 5 resolution (or 4" Retina) and retina > displays since May 1st. > > The iPhone 5 thing is clear - your app must scale to that resolution and not > run in compatibility mode (with the black bars top and bottom). IIRC you > need to include a default-5...@2x.png file (640x1136 px) image for the system > not to put you in compatibility mode - even if it's a plain black one. > > The retina display support thing is not clear - if your app doesn't look > great on a retina display they might reject it. Scaling images up > programatically is definitely not banned though. If you're building native > apps with Xcode they obviously want you to include @2x variants of all your > images but the situation for apps built with other tools is less clear. I'm > guessing most apps that include the default.png in all the @2x variants will > probably be OK for now, since that's the only thing they can easily check > programatically at submission time. > > Position independent code is only a warning for now and RunRev will fix that > problem in a forthcoming release by setting the appropriate compile/link > flags - looks like it's to do with a new security feature Apple are enabling > to get better traction in the enterprise market. > > You do definitely need LC 6.0.2 (or 5.5.5) to get the UDID fix though. > > Mark > > > ________________________________ > From: John Dixon <dixo...@hotmail.co.uk> > To: "use-livecode@lists.runrev.com" <use-livecode@lists.runrev.com> > Sent: Wednesday, 5 June 2013, 13:10 > Subject: Successful recipe for LC iPhone apps... > > > There seems to be lots of stories about rejection of LC apps from the iTunes > store around.. > What is the position regarding submission these days in the ever shifting > sands of Apples' whims ? > > Has the iphone app got to be built at 640 x 960 ? > What has position independant code got to do with building the app in > liveCode ? > > I have an app ready for submission, but it has been built at 320 x 480... > reading the stories on the forums it seems that submitting at this size will > attract a rejection... is this correct ? > > Anybody submitted one recently and it got through ?.... > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode