Mark...

Thanks for the reply... I have already a couple of apps in the store that will 
run at the correct size, ie both on the iphone 4 and the iphone 5... I am not 
using any images... I am vague about whether we have to now only develop in a 
stack size of 640 x 960, for the iphone 4 or 640 x 1136 for the 5... or can I 
still lay it out at 320 x 480 as long as graphics and buttons are moved to 
appropriate places if the user should choose the run the app on an iphone 5 ?


> Date: Wed, 5 Jun 2013 16:06:18 +0100
> From: m_p_wil...@yahoo.co.uk
> Subject: Re: Successful recipe for LC iPhone apps...
> To: use-livecode@lists.runrev.com
> 
> I haven't submitted an app but here's my take on the official Apple stance 
> and what it means:
> 
> All apps have to support the iPhone 5 resolution (or 4" Retina) and retina 
> displays since May 1st.
> 
> The iPhone 5 thing is clear - your app must scale to that resolution and not 
> run in compatibility mode (with the black bars top and bottom).  IIRC you 
> need to include a default-5...@2x.png file (640x1136 px) image for the system 
> not to put you in compatibility mode - even if it's a plain black one.
> 
> The retina display support thing is not clear - if your app doesn't look 
> great on a retina display they might reject it.  Scaling images up 
> programatically is definitely not banned though.  If you're building native 
> apps with Xcode they obviously want you to include @2x variants of all your 
> images but the situation for apps built with other tools is less clear. I'm 
> guessing most apps that include the default.png in all the @2x variants will 
> probably be OK for now, since that's the only thing they can easily check 
> programatically at submission time.
> 
> Position independent code is only a warning for now and RunRev will fix that 
> problem in a forthcoming release by setting the appropriate compile/link 
> flags - looks like it's to do with a new security feature Apple are enabling 
> to get better traction in the enterprise market.
> 
> You do definitely need LC 6.0.2 (or 5.5.5) to get the UDID fix though.
> 
> Mark
> 
> 
> ________________________________
>  From: John Dixon <dixo...@hotmail.co.uk>
> To: "use-livecode@lists.runrev.com" <use-livecode@lists.runrev.com> 
> Sent: Wednesday, 5 June 2013, 13:10
> Subject: Successful recipe for LC iPhone apps...
>  
> 
> There seems to be lots of stories about rejection of LC apps from the iTunes 
> store around..
> What is the position regarding submission these days in the ever shifting 
> sands of Apples' whims ?
> 
> Has the iphone app got to be built at 640 x 960 ?
> What has position independant code got to do with building the app in 
> liveCode ?
> 
> I have an app ready for submission, but it has been built at 320 x 480... 
> reading the stories on the forums it seems that submitting at this size will 
> attract a rejection... is this correct ?
> 
> Anybody submitted one recently and it got through ?....
>                           
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