Re: Successful recipe for LC iPhone apps...

2013-06-10 Thread Paul Maguire
Hey Chip. On 8 Jun 2013, at 01:41, Chipp Walters wrote: > btw, there have been some mods made lately to altMobileResizer. Just press > the update button. Thanks! Your code really helped me get an understanding of how to build my first multi-platform res-independent app. Kind regards,

Re: Successful recipe for LC iPhone apps...

2013-06-07 Thread Chipp Walters
I guess I would start with a water cannon, or just smoke bombs? btw, there have been some mods made lately to altMobileResizer. Just press the update button. Jerry Daniels and I are using it to build some Android/iOS tablet/smartphone apps for our company. On Thu, Jun 6, 2013 at 8:04 AM, Thomas M

RE: Successful recipe for LC iPhone apps...

2013-06-06 Thread Ralph DiMola
>Anybody submitted one recently and it got through ? John, I submitted an app on 5/22 and was approved on 5/25(3 Days. Fastest ever for me!!) using LC 5.5.5. iOS Xcode SDKs==>4.2, 4.4.1, 4.5.2 and 4.6. OSX 10.8.3. The app supports "3.1.3 or later", "Arm6/7(universal build)" and all device si

Re: Successful recipe for LC iPhone apps...

2013-06-06 Thread Thomas McGrath III
Yeah, but that would be great plugin for Chip to build for crowd control… Tom -- Tom McGrath III http://lazyriver.on-rev.com mcgra...@mac.com On Jun 6, 2013, at 5:47 AM, Paul Maguire wrote: > On 6 Jun 2013, at 10:41, Paul Maguire wrote: >> altMobResizer plug in by Chip Walters > > That should

Re: Successful recipe for LC iPhone apps...

2013-06-06 Thread Paul Maguire
On 6 Jun 2013, at 10:41, Paul Maguire wrote: > altMobResizer plug in by Chip Walters That should be 'altMobileResizer' ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscriptio

Re: Successful recipe for LC iPhone apps...

2013-06-06 Thread Paul Maguire
On 5 Jun 2013, at 13:10, John Dixon wrote: > Anybody submitted one recently and it got through ? I just recently got my first LC app through. It is very graphic heavy. I built it at 320x480. I built full-screen assets at 640x960 and scaled these down 50%. The scaling code is handled by the a

Re: Successful recipe for LC iPhone apps...

2013-06-05 Thread Mark Wilcox
From: John Dixon To: How to use LiveCode Sent: Wednesday, 5 June 2013, 16:38 Subject: RE: Successful recipe for LC iPhone apps... Mark... Thanks for the reply... I have already a couple of apps in the store that will run at the correct size, ie both on the iphone 4 and the iphone 5...

RE: Successful recipe for LC iPhone apps...

2013-06-05 Thread John Dixon
1136 for the 5... or can I still lay it out at 320 x 480 as long as graphics and buttons are moved to appropriate places if the user should choose the run the app on an iphone 5 ? > Date: Wed, 5 Jun 2013 16:06:18 +0100 > From: m_p_wil...@yahoo.co.uk > Subject: Re: Successful recipe for

Re: Successful recipe for LC iPhone apps...

2013-06-05 Thread Mark Wilcox
I haven't submitted an app but here's my take on the official Apple stance and what it means: All apps have to support the iPhone 5 resolution (or 4" Retina) and retina displays since May 1st. The iPhone 5 thing is clear - your app must scale to that resolution and not run in compatibility mod

Re: Successful recipe for LC iPhone apps...

2013-06-05 Thread Rick Harrison
Hi John, Apple told developers that starting in May all apps must provide support for retina display devices at the proper resolution for those devices. Its just another pain in the a… Good luck! Rick On Jun 5, 2013, at 8:10 AM, John Dixon wrote: > There seems to be lots of stories about r

Re: Successful recipe for LC iPhone apps...

2013-06-05 Thread Magicgate Software - Skip Kimpel
>From what I understand, yes, it needs to be built for iPhone 5 specifications or it will be rejected. SKIP On Wed, Jun 5, 2013 at 8:10 AM, John Dixon wrote: > There seems to be lots of stories about rejection of LC apps from the > iTunes store around.. > What is the position regarding submiss