Hey Chip.
On 8 Jun 2013, at 01:41, Chipp Walters wrote:
> btw, there have been some mods made lately to altMobileResizer. Just press
> the update button.
Thanks! Your code really helped me get an understanding of how to build my
first multi-platform res-independent app.
Kind regards,
I guess I would start with a water cannon, or just smoke bombs?
btw, there have been some mods made lately to altMobileResizer. Just press
the update button. Jerry Daniels and I are using it to build some
Android/iOS tablet/smartphone apps for our company.
On Thu, Jun 6, 2013 at 8:04 AM, Thomas M
>Anybody submitted one recently and it got through ?
John,
I submitted an app on 5/22 and was approved on 5/25(3 Days. Fastest ever for
me!!) using LC 5.5.5. iOS Xcode SDKs==>4.2, 4.4.1, 4.5.2 and 4.6. OSX
10.8.3.
The app supports "3.1.3 or later", "Arm6/7(universal build)" and all device
si
Yeah, but that would be great plugin for Chip to build for crowd control…
Tom
-- Tom McGrath III
http://lazyriver.on-rev.com
mcgra...@mac.com
On Jun 6, 2013, at 5:47 AM, Paul Maguire wrote:
> On 6 Jun 2013, at 10:41, Paul Maguire wrote:
>> altMobResizer plug in by Chip Walters
>
> That should
On 6 Jun 2013, at 10:41, Paul Maguire wrote:
> altMobResizer plug in by Chip Walters
That should be 'altMobileResizer'
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On 5 Jun 2013, at 13:10, John Dixon wrote:
> Anybody submitted one recently and it got through ?
I just recently got my first LC app through. It is very graphic heavy. I built
it at 320x480. I built full-screen assets at 640x960 and scaled these down 50%.
The scaling code is handled by the a
From: John Dixon
To: How to use LiveCode
Sent: Wednesday, 5 June 2013, 16:38
Subject: RE: Successful recipe for LC iPhone apps...
Mark...
Thanks for the reply... I have already a couple of apps in the store that will
run at the correct size, ie both on the iphone 4 and the iphone 5...
1136 for the 5... or can I
still lay it out at 320 x 480 as long as graphics and buttons are moved to
appropriate places if the user should choose the run the app on an iphone 5 ?
> Date: Wed, 5 Jun 2013 16:06:18 +0100
> From: m_p_wil...@yahoo.co.uk
> Subject: Re: Successful recipe for
I haven't submitted an app but here's my take on the official Apple stance and
what it means:
All apps have to support the iPhone 5 resolution (or 4" Retina) and retina
displays since May 1st.
The iPhone 5 thing is clear - your app must scale to that resolution and not
run in compatibility mod
Hi John,
Apple told developers that starting in May
all apps must provide support for retina
display devices at the proper resolution
for those devices.
Its just another pain in the a…
Good luck!
Rick
On Jun 5, 2013, at 8:10 AM, John Dixon wrote:
> There seems to be lots of stories about r
>From what I understand, yes, it needs to be built for iPhone 5
specifications or it will be rejected.
SKIP
On Wed, Jun 5, 2013 at 8:10 AM, John Dixon wrote:
> There seems to be lots of stories about rejection of LC apps from the
> iTunes store around..
> What is the position regarding submiss
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