On 11/21/11 1:44 PM, Colin Holgate wrote:
He says that on the free app of the day, day, Secret of Grisly Manor
was downloaded 102,000 times, and that didn't count towards the
figures I gave earlier. His one was one of the first apps of the
day.
That's kind of amazing, that's a lot of downloads
Today looks like it's the first anniversary of the Android version, and I think
it was one of the included title on the color Nook (or at least had promotion
along with the Nook). Overall it may have had more marketing on Android than on
iOS.
Not sure about the Amazon prices, but he has varied
I've known Joe for a few years, and in fact it was when he saw me do a brief
demo of GameSalad that got him started on mobile app making. He first did
Danger Cats!, in about 10 days, then later he did Stunt Squirrels!, taking a
whole three week to do that.
He says that on the free app of the da
On 21/11/2011 18:35, Colin Holgate wrote:
iOS: 106,000 copies sold
Android: 72,000 copies sold
Android without Nook or Fire: 5,000 copies sold
Colin -
Thank you - and your Flash buddy - very much for this. It's very interesting.
Just to be sure I understand, is this in effect:
iOS: 1
Although I can't offer datapoints. I've been a mobile power user for some
time. I have both iPhone and Android phones and currently I am using my
Android phone as my main phone because I am angry with HP and thus switched
off my Pre2.
People here might not know but Brazil is 9% of the GLOBAL SMART
On 11/21/11 12:35 PM, Colin Holgate wrote:
One of my Flash buddies gave me some figures for you. For this app (originally
written in GameSalad, re-written in Corona):
http://itunes.apple.com/us/app/the-secret-of-grisly-manor/id384282298?mt=8
https://market.android.com/details?id=com.firemaplega
One of my Flash buddies gave me some figures for you. For this app (originally
written in GameSalad, re-written in Corona):
http://itunes.apple.com/us/app/the-secret-of-grisly-manor/id384282298?mt=8
https://market.android.com/details?id=com.firemaplegames.games.the_secretofgrislymanor
http://www.
On Mon, Nov 21, 2011 at 12:02 PM, J. Landman Gay wrote:
> When I purchased, on iOS it cost $5. On Android it cost $2. (The price has
> since changed for both.)
>
> Android apps for the most part seem to be either much cheaper or free. I
> think it's true that Android users don't want to pay. I've
Ben Rubinstein wrote:
I've seen a lot of speculation
The most recent take I've come across is this, which makes a bold assertion
but doesn't provide any data to back it up:
http://pinchzoom.com/posts/android-math-just-doesnt-compute/
I don't think it's possible to get objective data on deve
On 11/21/11 10:02 AM, Ben Rubinstein wrote:
Does anyone have experience yet of selling an app (whether made with LC
or not) in both iOS and Android marketplaces?
I'd be particularly interested in apps that are sold (as opposed to free
apps) but any data better than none.
I'll offer one data po
Does anyone have experience yet of selling an app (whether made with LC or
not) in both iOS and Android marketplaces?
I'd be particularly interested in apps that are sold (as opposed to free apps)
but any data better than none.
I've seen a lot of speculation about size of markets - more Andro
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