Does anyone have experience yet of selling an app (whether made with LC or not) in both iOS and Android marketplaces?

I'd be particularly interested in apps that are sold (as opposed to free apps) but any data better than none.

I've seen a lot of speculation about size of markets - more Android devices than iOS, countered with 'but android users don't pay for apps' and 'android marketplace is fragmented'; and about barriers to development - Apple make you jump through arbitrary hoops, versus fragmented hardware on Android.

The most recent take I've come across is this, which makes a bold assertion but doesn't provide any data to back it up:
http://pinchzoom.com/posts/android-math-just-doesnt-compute/

I don't think it's possible to get objective data on development effort - though I'd welcome any anecdotes - but I am hoping that someone out there might have real data on an app sold on both iOS and Android, and be able to give some idea of the sales (and/or revenue) ratio that they've experienced (note I say ratio, I'm not asking anyone to give out actual sales or revenue if they're not comfortable with that, but just ratio between iOS and Android).

TIA for any data or anecdotes shared! (Please if possible put polemic that's not accompanied by data or at least anecdote in a separate thread...)

Ben

_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to