Re: "Silly" fun for the weekend

2017-07-15 Thread Mark Wieder via use-livecode
On 07/14/2017 11:01 PM, Scott Rossi via use-livecode wrote: Mark, Monument Valley isn’t Apple, it's Ustwo Games. Blame them :-) Scott- yeah, I get that. But the fact is that Apple managed to get UsTwo to give them an exclusive so they could announce the new game with the new iStuff announceme

Re: "Silly" fun for the weekend

2017-07-14 Thread J. Landman Gay via use-livecode
Got you beat, 319 seconds. Richmond, you need to set the navigationArrows to false (and hopefully back to the user setting after the game.) I had other stacks open and the up arrow key kept popping them to the front. That caused script errors about how it couldn't find object "ant". Even so,

Re: "Silly" fun for the weekend

2017-07-14 Thread Scott Rossi via use-livecode
Mark, Monument Valley isn’t Apple, it's Ustwo Games. Blame them :-) If MV2 isn’t in the Play Store yet, have you gotten ahold of the add-ons for MV1? Forgotten Shores and Ida’s (RED) Dream? Definitely worth purchasing, IMO. Generally, people seem to be complaining that the challenge in the new

Re: "Silly" fun for the weekend

2017-07-14 Thread Mark Wieder via use-livecode
On 07/14/2017 06:53 PM, Sannyasin Brahmanathaswami via use-livecode wrote: Monument Valley just released their latest. But not for Android yet. ...damn you, Apple... -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing list use-livecode@

Re: "Silly" fun for the weekend

2017-07-14 Thread Sannyasin Brahmanathaswami via use-livecode
confirmed, I just re-downloaded again Monument Valley 1, that's exactly how they make "little alice" (or whatever her name is) move around the castle walkways. tap and she goes there (if she can) So I guess the algorithm would be 1) when you tap on a place on the maze that in fact the little gi

Re: "Silly" fun for the weekend

2017-07-14 Thread Sannyasin Brahmanathaswami via use-livecode
1) We just dress up the screen with some incredible artwork (of which we have tons) 2) instead of picking up food, you hit on "surprises" which make a sound or say something and then give you a teaser question like What is the difference between "empirical" and "metaphysical" __ 1) none

Re: "Silly" fun for the weekend

2017-07-14 Thread J. Landman Gay via use-livecode
On 7/14/17 2:59 PM, Mike Bonner via use-livecode wrote: A standard on mobile for this sort of thing seems to be a simulated d-pad type control. Though using the accelerometers isn't difficult and could make it a real challenge when trying not to touch walls. I've also seen mobile games where j

Re: "Silly" fun for the weekend

2017-07-14 Thread Richmond Mathewson via use-livecode
Please do feel free to use this, I'm glad that it might be slightly more use than just an end of quickie summer course test. Best, Richmond. On 7/14/17 10:35 pm, Sannyasin Brahmanathaswami via use-livecode wrote: I'm not bored or at loose ends.. but looking for game models, this 60+ couldn't

Re: "Silly" fun for the weekend

2017-07-14 Thread Mike Bonner via use-livecode
A standard on mobile for this sort of thing seems to be a simulated d-pad type control. Though using the accelerometers isn't difficult and could make it a real challenge when trying not to touch walls. (perhaps change things so that wall touches are ok, but there are holes to avoid like a marble

Re: "Silly" fun for the weekend

2017-07-14 Thread Dr. Hawkins via use-livecode
On Fri, Jul 14, 2017 at 10:59 AM, Richmond Mathewson via use-livecode < use-livecode@lists.runrev.com> wrote: > You are a lot kinder than me; when my "ant" bashed into a wall > I sent it all the way back to the start and took away its points > and made the food items reappear. > > I've somehow man

Re: "Silly" fun for the weekend

2017-07-14 Thread Sannyasin Brahmanathaswami via use-livecode
I'm not bored or at loose ends.. but looking for game models, this 60+ couldn't stop. got all 7 raisins, out in 349 secs… you could speed it up a lot! How would we (how do "they") implement the movement of a player on screen (in this case, the ant) on mobile? Silly fun was in fact addictive.

Re: "Silly" fun for the weekend

2017-07-14 Thread Richmond Mathewson via use-livecode
You are a lot kinder than me; when my "ant" bashed into a wall I sent it all the way back to the start and took away its points and made the food items reappear. Richmond. On 7/14/17 8:01 pm, Mike Bonner via use-livecode wrote: Heres my take. https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze

Re: "Silly" fun for the weekend

2017-07-14 Thread Richmond Mathewson via use-livecode
Why not post it to the Forum? R. On 7/14/17 8:01 pm, Mike Bonner via use-livecode wrote: Heres my take. https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0 On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode < use-livecode@lists.runrev.com> wrote: Anyone who i

Re: "Silly" fun for the weekend

2017-07-14 Thread Mike Bonner via use-livecode
Heres my take. https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0 On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode < use-livecode@lists.runrev.com> wrote: > Anyone who is bored/at a loose end/slightly bonkers > can fool around with my "exam" for my kids: > > ht

"Silly" fun for the weekend

2017-07-14 Thread Richmond Mathewson via use-livecode
Anyone who is bored/at a loose end/slightly bonkers can fool around with my "exam" for my kids: http://forums.livecode.com/viewtopic.php?f=22&t=29498&p=155915#p155915 Would be glad of feedback. Richmond. ___ use-livecode mailing list use-livecode@list