Re: [Unity-design] No more dodge windows in Unity?

2012-02-09 Thread Matt Richardson
The only potential problem I see with animating the launcher before maximising the window / showing the maximised window is a perceived speed decrease. People may become frustrated thinking that it is because the computer cannot handle animating the launcher and maximising the window simultaneo

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-25 Thread Matt Richardson
Or tags? Hierarchies are not the only way to store data. +1 I have often felt that hierarchies, whilst sufficing initially, are a poor way to organise data since, by their very nature, an item can only exist in one folder. Hard links get around this problem but personally I would love to see

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Matt Richardson
Whilst it's great that finding applications can now be done by tags, I was actually referring to replacing the whole folder/fie system with tags. i.e. When I save something, I no longer select the folder to save it into, I simply choose from a list of pre-existinsg tags (defaults and ones I have

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Matt Richardson
On 27/02/12 22:37, nick rundy wrote: I don't know that it really counts as clutter though. You have to display the "original" path at least once. Repeating it for other entries doesn't really seem to me like it clutters anything. Plus having the actual entry shift to the left margin makes it

Re: [Unity-design] The backlights on unity 2d's launcher icons dont seem to look as attractive.

2012-03-02 Thread Matt Richardson
I see what you mean and I think I know what it is. The backlights in 3d have a background and a border. The border is slightly lighter than the background, giving a kind of 'lit up' effect. The backlights in 2d lack this feature. I will file a wishlist bug later, should be an easy fix. Matt On

Re: [Unity-design] (no subject) LIM (locally integrated menus)

2012-03-14 Thread Matt Richardson
Thanks for such a comprehensive reply John, but I couldn't help but notice a conflict in the two points below: On 14/03/12 10:27, John Lea wrote: Q. How about the idea of displaying the menu in the window title bar horizontally? A. This was our initial idea. However with this design you ru

Re: [Unity-design] (no subject) LIM (locally integrated menus)

2012-03-14 Thread Matt Richardson
essed. If this was the old behaviour it is certainly not something we should consider continuing IMHO. Matt On 14/03/12 14:58, Matt Richardson wrote: Thanks for such a comprehensive reply John, but I couldn't help but notice a conflict in the two points below: On 14/03/12 10:27, John Le

Re: [Unity-design] Unity Task Switching (keyboard-shortcut for closing spread windows)

2012-03-16 Thread Matt Richardson
WOW. If they implement all of that it will be fantastic. I know there may be quite a few users who would question the removal of workspaces by default, but: A) they're still optional B) I used to use them all the time, but I've found that even without all of the extra features/improvements in t

Re: [Unity-design] Unity Task Switching (keyboard-shortcut for closing spread windows)

2012-03-17 Thread Matt Richardson
e them from the launcher. I would like to extend this functionality to closing windows in the spread and therefore the use of the delete key makes perfect sense to me, as an extension of this idea. On 17/03/12 09:20, Thorsten Wilms wrote: On 03/17/2012 02:34 AM, Matt Richardson wrote: My only thought

Re: [Unity-design] Unity Task Switching (keyboard-shortcut for closing spread windows)

2012-03-17 Thread Matt Richardson
Ahh okay. I hadn't realised that. I guess that makes sense then, for consistency. On 17/03/12 13:06, nick rundy wrote: Using Ctrl+W and middle-click to close windows (tabs) works because it is the same shortcuts in use by Web-Browsers (Chrome, Firefox, Opera, Internet Explorer). I think people

Re: [Unity-design] Unity Task Switching (keyboard-shortcut for closing spread windows)

2012-03-17 Thread Matt Richardson
Mouse-wise could the title bar (which is proposed to house a close button) not also display the minimise button? On 17/03/12 15:52, nick rundy wrote: Might be worth exploring whether keyboard-shortcuts for minimizing windows could work in Spread. For example, user creates a custom keyboard-sho

Re: [Unity-design] Tour on first login

2012-03-27 Thread Matt Richardson
It also is no use for situations where the user didn't install Ubuntu themselves. In order to reach the masses (bug #1) we should be aiming for a preinstalled machine scenario. On 27/03/12 07:50, Christian Rupp wrote: Am 27.03.2012 00:36, schrieb Chris: I was going to mention Ubiquity and it

Re: [Unity-design] Tour on first login

2012-03-27 Thread Matt Richardson
kimia wrote: Hi all, 2012/3/27 Matt Richardson: It also is no use for situations where the user didn't install Ubuntu themselves. In order to reach the masses (bug #1) we should be aiming for a preinstalled machine scenario. Not True. When you Preinstall ubuntu as an OEM (as I do) the us

Re: [Unity-design] certified email in ubuntu

2012-05-19 Thread Matt Richardson
I am also confused. I looked up certified email and got that it is a service provided by ISPs in which for a small fee, businesses who have a list of registered email addresses and whose email content has been checked, can send out mass emails which will bypass the recipient's spam filters. But

Re: [Unity-design] Multiseat

2012-05-22 Thread Matt Richardson
As a starting point for wizard set up: 1) When you first start the wizard it appears on both screens and introduces what multiseat is (many people may not know) 2) Clicking next shows two different messages on each screen. On the primary screen the wizard says "We will set up this seat first",

[Unity-design] Chameleonic theme

2012-05-22 Thread Matt Richardson
I would really like to see a chameleonic theme land in 12.10. Not a transparent theme. Instead simply the ambiance theme (light to dark vertical gradient) but where the base colour is taken as the average colour of the wallpaper. I also think this would help the top-left corner issue, as the lau

Re: [Unity-design] Chameleonic theme

2012-05-22 Thread Matt Richardson
@gmail.com>> wrote: I would definitely like to see this land in Quantel. Great idea! On May 22, 2012, at 6:30 AM, Varun Priolkar mailto:varunp...@gmail.com>> wrote: > Mark said the Ambiance theme will be refreshed for 12.10.. so lets > wait n watch..

[Unity-design] Fwd: Re: Chameleonic theme

2012-05-22 Thread Matt Richardson
Original Message Subject:Re: [Unity-design] Chameleonic theme Date: Tue, 22 May 2012 18:47:21 +0100 From: shane lee To: Matt Richardson CC: unity-design@lists.launchpad.net I like the idea in general but I am slightly concerned what impact something

Re: [Unity-design] Chameleonic theme

2012-05-22 Thread Matt Richardson
hink this could be a Radiance replacement, rather than an additional theme. On 22 May 2012 17:37, Matt Richardson wrote: Absolutely. I actually stated that in the original remit. As much as possible, the user's options should be kept open. Matt On 22/05/12 16:45, Ryan Gauger wrote: On 05/2

Re: [Unity-design] Chameleonic theme

2012-05-22 Thread Matt Richardson
Thanks for that insight! I thought I had read somewhere that it just matches the centre pixel, so this is really useful. I agree that this is broken at the moment. As you say, it gives extra weighting to diagonal lines (not good news for potential patriots with a diagonal cross flag haha), which

Re: [Unity-design] Chameleonic theme

2012-05-24 Thread Matt Richardson
c elements, issues 1 to 4 would all be solved. Issue 5 is just a matter of time, but I decided to see what people think before continuing. Feedback would be appreciated Matt On 22/05/12 12:09, Matt Richardson wrote: I would really like to see a chameleonic theme land in 12.10. Not a transparen

Re: [Unity-design] Chameleonic theme

2012-05-24 Thread Matt Richardson
k Python script which outputs that property in CSS hex format, which looks like the format you use. On 24 May 2012 19:12, Matt Richardson <mailto:m.richardson.1...@hotmail.co.uk>> wrote: OK so I have created a proof of concept using ImageMagick to get the average colour and ba

Re: [Unity-design] Fwd: Thoughts on the top left corner? Can it be done better or prettier?

2012-05-26 Thread Matt Richardson
I'm sorry Pedro but I don't understand what you mean here. If you mean that people didn't read your idea properly, I have no previous emails from you showing the close on launcher icon idea whatsoever. On 26/05/12 13:59, Pedro Bessa wrote: You people should really look at my ideas instead of

Re: [Unity-design] proposal for making ubuntu really faster

2012-05-27 Thread Matt Richardson
I like the idea but I don't think there is any need to leave the program running. The first time I run Nautilus, it takes about 8 seconds to load. Firefox is about 5 and LibreOffice is about 10. After that, Nautilus takes approximately 1 second, and Firefox and LibreOffice take around 1.5. (Thes

Re: [Unity-design] proposal for making ubuntu really faster

2012-05-27 Thread Matt Richardson
+1. A progress related feedback would be really useful. I think we should do the same thing at the login screen. Perhaps something similar to the 4 or 5 icons KDE shows on startup? On 27/05/12 20:31, Omar B. wrote: the human brain needs constant feedback and info that things are ok and you're

Re: [Unity-design] proposal for making ubuntu really faster

2012-05-28 Thread Matt Richardson
essing. So basically, I liked the idea of non-verbal, more extensive feedback. Matt On 28/05/12 03:20, Daniel Hollocher wrote: On Sun, May 27, 2012 at 7:34 PM, Matt Richardson <mailto:m.richardson.1...@hotmail.co.uk>> wrote: +1. A progress related feedback would be really useful. I

Re: [Unity-design] the plan for ludicrously high resolution displays

2012-06-12 Thread Matt Richardson
What about a potential 5th option: percentage sizes? I personally like the idea of SI units, but SI, point or percentage based designs also prevent the user from enlarging everything on their screen by simply reducing the resolution. I am aware that this is not the way people should do this an

Re: [Unity-design] Nautilus' Context Menus Getting Out of Hand

2012-06-24 Thread Matt Richardson
What about combining some items to condense the menu without losing functionality: Open with Image Viewer > --- Move > Copy > --- Make Link Rename... --- Move to Trash... --- Resize

Re: [Unity-design] Chameleonic theme

2012-06-26 Thread Matt Richardson
to run on startup. Any thoughts/improvements let me know Matt On 22/05/12 12:09, Matt Richardson wrote: > I would really like to see a chameleonic theme land in 12.10. > Not a transparent theme. Instead simply the ambiance theme (light to > dark vertical gradient) but where the base col

Re: [Unity-design] indicators belong to app/window not os/distro

2012-08-02 Thread Matt Richardson
I often hear suggestions like this; about where something should be placed or how it should behave because it belongs to this or that technical part of the system, but surely something should be placed where it is most logical to place it in terms of user interaction, not system semantics. As Bran

Re: [Unity-design] Quicklists for Dash

2012-08-04 Thread Matt Richardson
+1 for this. 'Open folder' for file results would also be nice. On 04/08/12 02:58, Ryan Gauger wrote: > Hi y'all, > > I was just thinking: we have quicklists for launcher items, but why > not dash? I think it would be nice to be able to right-click the > LibreOffice icon for instance, if the user

Re: [Unity-design] indicators belong to app/window not os/distro

2012-08-07 Thread Matt Richardson
future I will try to make it clear that I am expressing only my own opinion. On 08/08/12 00:43, Benjamin Bach wrote: > > > On Aug 2, 2012, at 2:45 AM, Matt Richardson > <mailto:m.richardson.1...@hotmail.co.uk>> wrote: > > > I often hear suggestions like th

Re: [Unity-design] indicators belong to app/window not os/distro

2012-08-08 Thread Matt Richardson
Me too On 08/08/12 01:49, Ryan Gauger wrote: > > > On Aug 7, 2012, at 7:34 PM, Matt Richardson > <mailto:m.richardson.1...@hotmail.co.uk>> wrote: > >> I do like the idea of moving the window controls as you suggest, but >> the suggestion here was to m

Re: [Unity-design] What do we do with the file manager?

2012-08-16 Thread Matt Richardson
Don't mean to take the wind out of your sails but it looks to me like a standard file manager mock up. On top of that, rather than build from scratch I would suggest that the mockup doesn't look all that different from Marlin's interface so maybe an addition of features to Marlin would be better? I

Re: [Unity-design] What do we do with the file manager?

2012-08-16 Thread Matt Richardson
Ahh ok.. I was only going from information I could glean from the mockup. Yeah those extra features sound good. I have been using Marlin for a while to evaluate it (from a personal point of view) and find the lack of user bookmarks and search and the improperly working ftp features to be a big down

Re: [Unity-design] chameleon colours for the global menu

2012-10-04 Thread Matt Richardson
Hi Alan, This project will match the ambiance theme colours to those used by unity: https://launchpad.net/ambiance-chameleon 1) Download the tar.gz and extract the files anywhere you like. 2) Set the ambiance-chameleon script to run at startup. 3) Log out and back in. 4) Change your wallpaper or

Re: [Unity-design] The Software Updater should show just the source package to update

2012-12-13 Thread Matt Richardson
I really like this. It simplifies things for most users, whilst allowing people who want more detail to expand the category easily. A few minor additions: - An arrow next to expandable items to indicate that more details are available - Expandable results should be shown as: Application Name (X P

Re: [Unity-design] The Software Updater should show just the source package to update

2012-12-27 Thread Matt Richardson
Hi Sunil In 12.10 certainly (and possibly 12.04, I can't remember) the first software updater window morphs into the progress dialog, essentially solving that problem Matt On 27/12/12 11:14, Sunil Singh Rana wrote: > Hey Friends, > Thank you all for the great work. I also h