Bumping so that the people back from UDS see this.
On 12 May 2012 19:19, Jonathan French wrote:
> Hi all,
>
>
> On 30/04/12 19:26, Jo-Erlend Schinstad wrote:
>
>> The design spec says if that an application supports multiple windows,
>> but there's only one open, then clicking the launcher entry
Hi all,
On 30/04/12 19:26, Jo-Erlend Schinstad wrote:
The design spec says if that an application supports multiple windows,
but there's only one open, then clicking the launcher entry should
display a spread with the already existing window, and an equal square
which represents a new window. Cl
No, tapping with two or three fingers simultaneously.
On Wed, May 2, 2012 at 6:51 AM, Ryan Gauger wrote:
> Actually, double-tapping does a double-click on my touchpad. You may be
> right about the triple-tap though.
>
> Sent from my iPod
>
> On May 2, 2012, at 2:43 AM, Gabriel Pettier
> wrote:
>
Actually, double-tapping does a double-click on my touchpad. You may be right
about the triple-tap though.
Sent from my iPod
On May 2, 2012, at 2:43 AM, Gabriel Pettier wrote:
> Double (simultaneous) touch on a touchpad should do a right click and triple
> touch should do a middle click. Dunn
Before 11.10, touchpad users could use 3 finger taps for middle click.
This ability was removed in unity (3D) and then eventually in unity 2D as
well.
I have no idea why but it was a terrible decision since it doesn't appear
to do anything else.
Every desktop I know I am able to do 3 finger taps bu
Double (simultaneous) touch on a touchpad should do a right click and
triple touch should do a middle click. Dunno if that works with magic mouse.
Le 2 mai 2012 07:49, "Chris" a écrit :
> Middleclick/scrollwheelclick can be achieved by clicking both buttons
> simultaneously. That also works on m
Middleclick/scrollwheelclick can be achieved by clicking both buttons
simultaneously. That also works on mice without a scrollwheel. It isn't
possible on clickpads, the magic mouse© and other mice with only one button
without a modifier.
With metta, Chris
Send from my Android (also known as: I do
In fact, I think it is impossible to do on a touchpad as far as I know, unless
there is a way I do not know. Thanks!!!
In Christ,
Ryan
Sent from my iPod
On May 1, 2012, at 7:46 PM, Marco Biscaro wrote:
> Em 30-04-2012 22:08, Alan Pope escreveu:
>> If that was the case then simply middle click
Em 30-04-2012 22:08, Alan Pope escreveu:
If that was the case then simply middle click the titlebar of the app
you don't want anymore.
This is not easy to do in a touchpad.
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You just taught me a new thing :)
I use middle-click for various things but never realised I could do that
til now.
On 1 May 2012 02:08, Alan Pope wrote:
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> On 30/04/12 15:39, shane lee wrote:
> > I'm unsure of this. Surely the only reason you wo
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On 30/04/12 15:39, shane lee wrote:
> I'm unsure of this. Surely the only reason you would have to
> minimize is if you wanted to use a window below the one you are
> using (a terminal, for example).
If that was the case then simply middle click the t
I agree completely. Why move the mouse to another area of the screen when it
really is not needed? Thankd!
In Christ,
Ryan
Sent from my iPod
On Apr 30, 2012, at 4:39 PM, Omar B. wrote:
> Well I was one of those that "thought I Didn't need" the patch/functionality
> till I tried it.
>
> Now
But why would you want to click the app icon if it is already pulled up? I
understand if there are multiple windows of the same app, but why not implement
what Mac OS X or Windows does, like I said in a previous email. You would get
much more functionality if Unity acted like Mac or Windows, or
Why can't we do what Windows or Mac OS X does? I'm not saying that we should
necessarily copy them, but there is an easier way to select between multiple
windows of one application on both of them. Thanks!
In Christ,
Ryan
Sent from my iPod
On Apr 30, 2012, at 1:26 PM, Jo-Erlend Schinstad
wro
I'm unsure of this.
Surely the only reason you would have to minimize is if you wanted to use a
window below the one you are using (a terminal, for example).
It is just as easy to click the icon of the app you want to use and bring
it to the front as it is to click on the one you were using to mini
Well I was one of those that "thought I Didn't need" the patch/functionality
till I tried it.
Now I feel it does speed up my workflow.
The new spread design will have the CLOSE button, which is great.
but it doesnt do anything to help get windows out of the way easily.
it just feels nice to b
Click-to-minimize breaks the fundamental concept of the unity launcher:
clicking on an application indicates that you want to use it. Hiding the
application when you want to use it is exactly the wrong behaviour.
On Mon, Apr 30, 2012 at 2:18 PM, Nekhelesh wrote:
> @Jonathan French,
>
> I like
@Jonathan French,
I like your idea and I like that instead of complaining you wrote a
patch to help the Ubuntu community. Unfortunately, this cannot be
officially accepted into Ubuntu for the following reasons (my personal
speculations),
1. Ubuntu 12.10 and onwards will have the new Unity sp
Den 30. april 2012 19:20, skrev Jonathan French:
> Hi all,
>
> A month or so ago I wrote a patch for Unity that implements this
> wontfixed request which was made more than a year
> ago: https://bugs.launchpad.net/ayatana-design/+bug/733349.
>
> The issue is that clicking on launcher icons with a s
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