Bumping so that the people back from UDS see this. On 12 May 2012 19:19, Jonathan French <m...@jonathanfrench.net> wrote:
> Hi all, > > > On 30/04/12 19:26, Jo-Erlend Schinstad wrote: > >> The design spec says if that an application supports multiple windows, >> but there's only one open, then clicking the launcher entry should >> display a spread with the already existing window, and an equal square >> which represents a new window. Clicking it will create that window. >> >> I don't know what should happen if the application both has only one >> window and doesn't support others. But suddenly minimizing windows in >> that situation would be non-didactic since you're likely to want to open >> a new window or access the spread. The same button must not be used to >> both view and hide in different situations. >> >> Ah, I hadn't seen that part of the spec. Interesting. I still think that > in a lot of cases the button will be doing nothing, since this will > presumably only work in apps with support specifically added for it. > > > On 30/04/12 20:18, Nekhelesh wrote: > >> 1. Ubuntu 12.10 and onwards will have the new Unity spread behaviour >> where when you click on the application icon, it either launches the >> application if it is not open. If the application is already open, then it >> will initiate the new Unity spread which was described in detail by John >> Lea. >> > I know about the new Spread behaviour, as I mentioned this patch doesn't > interfere with that. > > > On 30/04/12 22:27, Connor Carney wrote: > >> Click-to-minimize breaks the fundamental concept of the unity launcher: >> clicking on an application indicates that you want to use it. Hiding the >> application when you want to use it is exactly the wrong behaviour. >> > I'm not sure it's better to favour purity over pragmatic usability... > > > For those who were wondering what the use case is --- two examples where I > often use it: > > 1. Bringing up an IM or other small window, typing in it and then being > able to minimize it again without moving the mouse. > > 2. Bringing up a large window, like a browser, over a set of carefully > arranged windows (<3 Compiz Grid plugin) and then minimizing it again in > one click to expose the windows underneath without having to touch every > one. > > > I can see how this might be more of a kludgy overload on the icon click > with the Spread behaviour that activates even with only one window, but if > some applications don't allow multiple windows I still think there'll be > lots of cases where the button click does nothing. (There might even be > cases, like with a browser, where it does support multiple windows but > that's not usually what you want. But that's beside the point.) > > The key thing here I think is the case where the button does nothing at > all, not even any indication that your click was received. If we don't get > the minimize, can we at least somehow pulse the active window or something > to draw attention to it? Personally I'd prefer using it to do something > useful and minimize the window, but I think giving some indication it knows > you've clicked is a minimum. > > Regardless of what the click does, could we include the minimize right > click option? That way the use cases still work, if with two clicks rather > than one, and it also adds a "minimize all windows of an app" feature that > Unity currently lacks. > > Thanks for all your responses. > Jonathan French > >
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