Re: [Unity-design] end user ajustable Global menu Blacklist

2013-01-29 Thread Conscious User
Chad, I'm not sure what you want to accomplish with this thread. This comment from Mark: https://bugs.launchpad.net/unity/+bug/682788/comments/261 clearly shows that the problem is not IF, it's WHEN. Don't get me wrong, I too would like to see this fixed. However, I can't see why the EXACT SAM

Re: [Unity-design] Rendering of appmenus in Unity

2012-11-30 Thread Conscious User
As a side note, last time I talked to elementary devs about their version of the issue (in Gala the menubar is rendered in the traditional way, inside the window, but addind the appmenu as an extra menubar item is still kinda ugly nevertheless), they were considering rendering the appmenu in Plank.

Re: [Unity-design] Efficiency of launching apps in Elementary, Gnome Shell, and Unity

2012-11-28 Thread Conscious User
Em 28-11-2012 14:58, Florian Diesch escreveu: The application lens should search the "Categories" field of the .desktop files. Then you could just search for "game" to see all your games True, but that doesn't change the fact that the mouse experience is quite poor. I'm okay with *not prioriti

[Unity-design] Rendering of appmenus in Unity

2012-11-11 Thread Conscious User
Hi, I suppose everyone here is aware that GNOME apps are all being ported to GMenu: https://live.gnome.org/GnomeGoals/PortToGMenu Since the vast majority of those applications are being considered too simple to use a full-fledged menubar, most are using an appmenu to integrate well with GNOME-

Re: [Unity-design] Multiseat

2012-05-21 Thread Conscious User
Em 21-05-2012 20:03, pjssi...@gmail.com escreveu: I am not completely sure about this statement. Surely there is a great part of the setup that is too low level to be considered here. But it would be nice to come out with a specification of how the user should perceive the possibility of using mu

Re: [Unity-design] Multiseat

2012-05-21 Thread Conscious User
Em 21-05-2012 15:01, Connor Carney escreveu: In this case, I'd say the discussion shouldn't *start* on this list, but rather on a more low-level one. It can then return to this list when such wrapper is ready and the usability aspect can be prioritized. This strikes me as backw

Re: [Unity-design] Multiseat

2012-05-21 Thread Conscious User
Hi Paulo, If the wiki page you referenced is a clue, the current way of configuring multiseat seems so convoluted that, before we start thinking about user-friendly interfaces, it might be necessary to work on some sort of GUI-independent wrapper to unify all the different things that need to be

Re: [Unity-design] no reply makes me sad

2012-05-11 Thread Conscious User
2012/5/11 Conscious User > Em 11-05-2012 06:29, Pedro Bessa escreveu: > > Did you like the Thunderbird add-on Thunderbird Conversations? >> > > Pedro, I suggest you wait a couple of days. > > A large number of developers and contributors are currently > busy with

Re: [Unity-design] Religion in the Ubuntu namespace

2012-05-11 Thread Conscious User
Em 11-05-2012 02:48, Jo-Erlend Schinstad escreveu: I know there's work in progress on the Code of Conduct, but I wanted to address this topic here, because this is the only place in the Ubuntu Context I've ever had this problem. This is not a good reason. What decides if a message is appropriat

Re: [Unity-design] no reply makes me sad

2012-05-11 Thread Conscious User
Em 11-05-2012 06:29, Pedro Bessa escreveu: Did you like the Thunderbird add-on Thunderbird Conversations? Pedro, I suggest you wait a couple of days. A large number of developers and contributors are currently busy with the UDS. -- Mailing list: https://launchpad.net/~unity-design Post to

Re: [Unity-design] unity-distilled list proposal

2012-05-08 Thread Conscious User
I don't expect Mark to return to this thread before the UDS is over, but regardless of which direction is taken (creating a new list or tightening the moderation of the existing one), I do wonder who will be the people who will make the moderating decisions. -- Mailing list: https://launchpad.n

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread Conscious User
Em 05-05-2012 16:32, cpOno escreveu: With this proposal: you just have to do: Alt(tap) Tap Alt... and then what? Typing "f" in your mockup will do what? Open the File menu or make "f" appear on the entry field? Where will the keyboard focus be? The entry or the menu bar? How would the user sw

Re: [Unity-design] unity-distilled list proposal

2012-05-04 Thread Conscious User
Em 04-05-2012 05:36, Thorsten Wilms escreveu: A list like this without the noise would be very welcome. But a number of people would have to be on both lists, then, to see all the input and for seeing who can be invited. That's more load, not less, for at least a selected few who are all suppo

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Conscious User
Em 03-05-2012 13:46, Ryan Gauger escreveu: No, I think the vast majority of users upgrade every release, not just Long-Term Support releases. I would rather have a simple option in CCSM than have to get special packages from the web, then from there unpack them... Again, I think an option would

Re: [Unity-design] Animations/Transitions in Ubuntu

2012-04-13 Thread Conscious User
I was wondering - why are the animations in Ubuntu not nearly as smooth as Mac OS X - or even Windows? Take a look at the workspace switcher - it is not nearly as smooth as it would be if it were in Windows. There is no reason for this is there? Hardware should not be a problem, since Windows 7

Re: [Unity-design] HUD activation key

2012-03-30 Thread Conscious User
Em 30-03-2012 12:58, Gustav Sony escreveu: - Some applications (e.g. emacs) use ALT as modifier It's not just "some". Pretty much any application with mnemonic keybindings for widgets use Alt as a modifier. This is a basic accessibility feature. At the very least we are talking about *all* cor

Re: [Unity-design] HUD activation key

2012-03-30 Thread Conscious User
I trust you, but do you really change your mind/get distracted in less than half of a second? because here, if i keep alt down for more than that, there is no hud when i release… the tap need to be brief… i really don't see any problem (except with alt+capslock, as pointed in the other thread, b

Re: [Unity-design] HUD activation key

2012-03-30 Thread Conscious User
Em 30-03-2012 05:15, gabriel pettier escreveu: I don't get the issue, the HUD is only displayed if you do a brief taping on alt, i don't know of any application that use such a brief tap on alt, softwares always use this key in combination with another key, any press longer than half a second if

Re: [Unity-design] HUD activation key

2012-03-29 Thread Conscious User
Em 29-03-2012 14:31, Gustav Sony escreveu: CAPS-Lock is sth. I use very rarely, but does that mean there wouldn't be caps-lock anymore? Because it would be a problem to activate caps-lock on every usage of HUD... What's the problem with status quo? (left-ALT onRelease) It does not take into con

[Unity-design] Rationale for multi-selecting filters by default

2012-02-29 Thread Conscious User
Hi, I think this was discussed here before, but it was during one of those general Unity discussions, so I can't seem to find it... In Precise Unity, what is the rationale for multi-selecting filters by default? Isn't single-selection a much more common use case? How about behaving like file m

Re: [Unity-design] Non-app launcher entries always on top or bottom?

2012-02-15 Thread Conscious User
Em 15-02-2012 06:52, Mark Shuttleworth escreveu: John and I had discussed the idea that you could pin any one thing you like to the bottom corner. The mechanics of how you would do that are tricky; for example, dragging something into that slot to displace what's there sounds nice, till you think

Re: [Unity-design] Non-app launcher entries always on top or bottom?

2012-02-14 Thread Conscious User
joerlend.schins...@gmail.com > To: unity-design@lists.launchpad.net > Subject: Re: [Unity-design] Non-app launcher entries always on top or bottom? > > On 14. feb. 2012 14:58, Conscious User wrote: > > > > Wouldn't it be better if all non-app entries in the Uni

Re: [Unity-design] Rationale for not launcher not folding on top?

2012-02-14 Thread Conscious User
If you think in terms of click areas only, the launcher is a series of hot boxes you can click on. By having the launcher re-fold constantly, those boxes always return to the same position, which allows for users to have a higher degree of confidence about what they are about to mouse into, even

[Unity-design] Rationale for not launcher not folding on top?

2012-02-14 Thread Conscious User
This has been asked before but I don't remember getting an "official" answer... What is the rationale for dropping the accordion effect on top (which was present in the first version of Unity)? In the current version, if an user is constantly switching to a recently opened app, he constantly

[Unity-design] Non-app launcher entries always on top or bottom?

2012-02-14 Thread Conscious User
Wouldn't it be better if all non-app entries in the Unity launcher (workspace switcher and show desktop) were fixed on top or bottom like the BFB and the trash? The set of running apps is a variable thing, so it is expected to jump around. It is quite uncomfortable, though, to see permanent

Re: [Unity-design] On left-clicking the launcher with multiple instances running

2012-02-14 Thread Conscious User
* if the app is running with a focused window, spread the windows (even minimised windows) so the user can choose Are there plans to show minimized windows differently during spread? In my personal usage, minimized windows have lower priority in the workflow, so it would be interesting to show