Chad, I'm not sure what you want to accomplish with this
thread. This comment from Mark:
https://bugs.launchpad.net/unity/+bug/682788/comments/261
clearly shows that the problem is not IF, it's WHEN.
Don't get me wrong, I too would like to see this fixed.
However, I can't see why the EXACT SAM
As a side note, last time I talked to elementary devs about their version of
the issue (in Gala the menubar is rendered in the traditional way, inside
the
window, but addind the appmenu as an extra menubar item is still kinda ugly
nevertheless), they were considering rendering the appmenu in Plank.
Em 28-11-2012 14:58, Florian Diesch escreveu:
The application lens should search the "Categories" field of
the .desktop files. Then you could just search for "game" to see all
your games
True, but that doesn't change the fact that the mouse
experience is quite poor. I'm okay with *not prioriti
Hi,
I suppose everyone here is aware that GNOME apps
are all being ported to GMenu:
https://live.gnome.org/GnomeGoals/PortToGMenu
Since the vast majority of those applications are
being considered too simple to use a full-fledged
menubar, most are using an appmenu to integrate
well with GNOME-
Em 21-05-2012 20:03, pjssi...@gmail.com escreveu:
I am not completely sure about this statement. Surely there is a great
part of the setup that is too low level to be considered here. But it
would be nice to come out with a specification of how the user should
perceive the possibility of using mu
Em 21-05-2012 15:01, Connor Carney escreveu:
In this case, I'd say the discussion shouldn't *start* on this
list, but rather on a more low-level one. It can then return
to this list when such wrapper is ready and the usability
aspect can be prioritized.
This strikes me as backw
Hi Paulo,
If the wiki page you referenced is a clue, the current way of
configuring multiseat seems so convoluted that, before we
start thinking about user-friendly interfaces, it might be
necessary to work on some sort of GUI-independent wrapper
to unify all the different things that need to be
2012/5/11 Conscious User
> Em 11-05-2012 06:29, Pedro Bessa escreveu:
>
> Did you like the Thunderbird add-on Thunderbird Conversations?
>>
>
> Pedro, I suggest you wait a couple of days.
>
> A large number of developers and contributors are currently
> busy with
Em 11-05-2012 02:48, Jo-Erlend Schinstad escreveu:
I know there's work in progress on the Code of Conduct, but I wanted to
address this topic here, because this is the only place in the Ubuntu
Context I've ever had this problem.
This is not a good reason. What decides if a message is appropriat
Em 11-05-2012 06:29, Pedro Bessa escreveu:
Did you like the Thunderbird add-on Thunderbird Conversations?
Pedro, I suggest you wait a couple of days.
A large number of developers and contributors are currently
busy with the UDS.
--
Mailing list: https://launchpad.net/~unity-design
Post to
I don't expect Mark to return to this thread before the
UDS is over, but regardless of which direction is taken
(creating a new list or tightening the moderation of
the existing one), I do wonder who will be the people
who will make the moderating decisions.
--
Mailing list: https://launchpad.n
Em 05-05-2012 16:32, cpOno escreveu:
With this proposal: you just have to do: Alt(tap)
Tap Alt... and then what?
Typing "f" in your mockup will do what? Open the File menu
or make "f" appear on the entry field?
Where will the keyboard focus be? The entry or the menu
bar? How would the user sw
Em 04-05-2012 05:36, Thorsten Wilms escreveu:
A list like this without the noise would be very welcome.
But a number of people would have to be on both lists, then, to see
all the input and for seeing who can be invited. That's more load, not
less, for at least a selected few who are all suppo
Em 03-05-2012 13:46, Ryan Gauger escreveu:
No, I think the vast majority of users upgrade every release, not just
Long-Term Support releases. I would rather have a simple option in
CCSM than have to get special packages from the web, then from there
unpack them... Again, I think an option would
I was wondering - why are the animations in Ubuntu not nearly as smooth
as Mac OS X - or even Windows? Take a look at the workspace switcher -
it is not nearly as smooth as it would be if it were in Windows. There
is no reason for this is there? Hardware should not be a problem, since
Windows 7
Em 30-03-2012 12:58, Gustav Sony escreveu:
- Some applications (e.g. emacs) use ALT as modifier
It's not just "some". Pretty much any application with mnemonic
keybindings for widgets use Alt as a modifier. This is a basic
accessibility feature. At the very least we are talking about
*all* cor
I trust you, but do you really change your mind/get distracted in less
than half of a second? because here, if i keep alt down for more than
that, there is no hud when i release… the tap need to be brief… i really
don't see any problem (except with alt+capslock, as pointed in the other
thread, b
Em 30-03-2012 05:15, gabriel pettier escreveu:
I don't get the issue, the HUD is only displayed if you do a brief
taping on alt, i don't know of any application that use such a brief tap
on alt, softwares always use this key in combination with another key,
any press longer than half a second if
Em 29-03-2012 14:31, Gustav Sony escreveu:
CAPS-Lock is sth. I use very rarely, but does that mean there wouldn't
be caps-lock anymore? Because it would be a problem to activate
caps-lock on every usage of HUD...
What's the problem with status quo? (left-ALT onRelease)
It does not take into con
Hi,
I think this was discussed here before, but it was during
one of those general Unity discussions, so I can't seem to
find it...
In Precise Unity, what is the rationale for multi-selecting
filters by default? Isn't single-selection a much more
common use case?
How about behaving like file m
Em 15-02-2012 06:52, Mark Shuttleworth escreveu:
John and I had discussed the idea that you could pin any one thing you
like to the bottom corner. The mechanics of how you would do that are
tricky; for example, dragging something into that slot to displace
what's there sounds nice, till you think
joerlend.schins...@gmail.com
> To: unity-design@lists.launchpad.net
> Subject: Re: [Unity-design] Non-app launcher entries always on top or
bottom?
>
> On 14. feb. 2012 14:58, Conscious User wrote:
> >
> > Wouldn't it be better if all non-app entries in the Uni
If you think in terms of click areas only, the launcher is a series of
hot boxes you can click on. By having the launcher re-fold constantly,
those boxes always return to the same position, which allows for users
to have a higher degree of confidence about what they are about to mouse
into, even
This has been asked before but I don't remember getting an "official"
answer... What is the rationale for dropping the accordion effect on top
(which was present in the first version of Unity)?
In the current version, if an user is constantly switching to a recently
opened app, he constantly
Wouldn't it be better if all non-app entries in the Unity launcher
(workspace switcher and show desktop) were fixed on top or bottom like
the BFB and the trash?
The set of running apps is a variable thing, so it is expected to jump
around. It is quite uncomfortable, though, to see permanent
* if the app is running with a focused window, spread the windows (even
minimised windows) so the user can choose
Are there plans to show minimized windows differently during spread?
In my personal usage, minimized windows have lower priority in the
workflow, so it would be interesting to show
26 matches
Mail list logo