Re: [Unity-design] Category-based app browsing, was Re: Some impressions about the current status of Unity

2012-02-26 Thread Adrian Maier
On Mon, Feb 27, 2012 at 03:12, Josh Strawbridge wrote: > On Sun, Feb 26, 2012 at 11:38 AM, Jo-Erlend Schinstad > wrote: >> >> On 26. feb. 2012 17:55, Josh Strawbridge wrote: >>> >>> >>> >>> when reading through this i thought the premise was more along the lines >>> that the user doesn't know wha

[Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-26 Thread Stephen Rees-Carter
Hi all, Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled? I realise that this combination has been switched over to the new "Super+Shift+Left/Right/Up/Down" combination, but I don't understand why the existing one was broken in the process. The bug report requesting the change, https://

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Michael Hall
Locating/searching is one thing . And the actual storage of the files is another thing . Let's not mix those two things together. A filesystem, hierachical or not, is nothing more than a simple database with a specially crafted primary key. I guarantee you there is no tree structure on yo

Re: [Unity-design] Category-based app browsing, was Re: Some impressions about the current status of Unity

2012-02-26 Thread Josh Strawbridge
On Sun, Feb 26, 2012 at 11:38 AM, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > On 26. feb. 2012 17:55, Josh Strawbridge wrote: > >> >> >> when reading through this i thought the premise was more along the lines >> that the user doesn't know what is installed or can't remember what

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Chris
Hi all, Just a real quick response to Nick about GNOME not including shutdown; in fact they do but it'd hidden by default and can be easily changed to shutdown with an extensions from https://extensions.gnome.org (I could look the exact link up if you want). The way to "find" it is by pressing alt

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread nick rundy
Look, first, trade-offs? What was removed from ubuntu to add the video-lens and the music-lens (something wrong with Rhtyhmbox, Exaile, Banshee)? what about HUD, Cover-Flow? but you guys are bringing up trade-offs over a menu entry that is regularly used by many people? second, Grandparents?

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Omar B .
I agree startup applications is not something that you would use frequently and the only item inside is the "Gnome Login Sound" (which i also believe is not the correct place for it either, as i was looking how to disable startup sound a few days ago in more logical places like user accounts or

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Paul Sladen
On Sun, 26 Feb 2012, nick rundy wrote: > confirmation shutdown dialog should be the "unsupported codepath." A typical Ubuntu system is suspended perhaps 10 times for every 1 shutdown. The Suspend action is immediate (it has no '…' ellipse). Now, on a dual-boot system, Shutdown/Reboot will be mor

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Paul Sladen
On Mon, 27 Feb 2012, Nekhelesh wrote: > On 02/26/2012 11:57 PM, Paul Sladen wrote: > > On Sun, 26 Feb 2012, nick rundy wrote: > > If reboot were to be added, which other menu item would you remove? > Why is there a need to remove a menu item to introduce Reboot option? This, and other related exam

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread nick rundy
The confirmation shutdown dialog should be the "unsupported codepath." People who've filed bug reports on this complain, "I wouldn't have clicked shutdown if I didn't want to shutdown."--I have to agree. I propose getting rid of "Startup Applications". This could easily and logically be placed

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Mark Shuttleworth
On 26/02/12 23:16, nick rundy wrote: Don't forget, users who supress the shutdown confirmation dialog (many users do) have no way to shutdown from the powercog. "Users who take advantage of an unsupported codepath find themselves in an unsupported situation". Yup. Tough. Mark -- Mailing lis

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Mark Shuttleworth
On 26/02/12 23:12, Nekhelesh wrote: Why is there a need to remove a menu item to introduce Reboot option? I think it would be easier to restart the menu if this option is included in the power cog menu. Sure you can click shutdown and then in the dialog press restart. But why this extra step? W

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread nick rundy
Don't forget, users who supress the shutdown confirmation dialog (many users do) have no way to shutdown from the powercog. > Date: Mon, 27 Feb 2012 00:12:42 +0100 > From: krnekhel...@gmail.com > To: unity-design@lists.launchpad.net > Subject: Re: [Unity-design] Are there plans to add "Reboot"

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Jo-Erlend Schinstad
On 26. feb. 2012 22:49, Adrian Maier wrote: Come on ...a filesystem that has hardlinks/symlinks is still a directory tree . That is a little bit dependent on how you see it, but it's besides the point. How files are organized at a low level, isn't important to high-level tools and user

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Nekhelesh
On 02/26/2012 11:57 PM, Paul Sladen wrote: On Sun, 26 Feb 2012, nick rundy wrote: I really miss not having the option of rebooting from the panel If reboot were to be added, which other menu item would you remove? 1. What would be the pros (positives) of this change? 2. What would be the

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread Gabriel Pettier
Le 26/02/2012 18:46, Philipp Gassmann a écrit : Am 02/26/2012 04:06 PM, schrieb frederik.nn...@gmail.com: On Sun, Feb 26, 2012 at 15:50, Philipp Gassmann > wrote: Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth: > On 26/02/12 11:50, Gabriel Pettier wrote:

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread Paul Sladen
On Sun, 26 Feb 2012, nick rundy wrote: > I really miss not having the option of rebooting from the panel If reboot were to be added, which other menu item would you remove? 1. What would be the pros (positives) of this change? 2. What would be the cons (negatives) of this change? Would the f

[Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-26 Thread nick rundy
I really miss not having the option of rebooting from the panel menu. it's fast, easily keyboard accessible, simple and convenient. I always disable confirmation prompts asking me if I'm sure I want to Shutdown as these are annoying and unnecessary. So im forced to use Dash (which is PAINFULLY

Re: [Unity-design] Settled: Re: Quit vs Close - Quicklists

2012-02-26 Thread Paul Sladen
On Sun, 26 Feb 2012, Gustav Sony wrote: > "Hide to panel" was the thing I wanted to say ... sry! That could > resolve the "Transmission"-thing ... Think about the larger context: "What if there was no panel to hide to?" Then how would your proposed interaction model work? -Paul --

Re: [Unity-design] Dash - Favourites

2012-02-26 Thread Omar B .
> On 02/26/2012 06:50 AM, Davor wrote: > > Nobody wants to expand launcher out of the screen. > > There are some apps i like to keep close, but not in launcher. They > > also could not be "Most frequently used". > > I don`t have control over "Most frequently used" and i like more control. > > >

Re: [Unity-design] Settled: Re: Quit vs Close - Quicklists

2012-02-26 Thread Gustav Sony
Am 26.02.2012 22:53, schrieb Gustav Sony: Also it should be possible for developers to add a "hide all windows" like "Open new Window" (e.g. Firefox does it). "Hide to panel" was the thing I wanted to say ... sry! That could resolve the "Transmission"-thing ... -- Mailing list: https://launc

Re: [Unity-design] Dash - Favourites

2012-02-26 Thread Omar B .
> > On 02/26/2012 06:50 AM, Davor wrote: > > Nobody wants to expand launcher out of the screen. > > There are some apps i like to keep close, but not in launcher. They > > also could not be "Most frequently used". > > I don`t have control over "Most frequently used" and i like more control. > >

Re: [Unity-design] Settled: Re: Quit vs Close - Quicklists

2012-02-26 Thread Gustav Sony
Great decision! If the user "quits", the app has the duty to obey! If that wasn't users' will next time he knows the consequence! Also it should be possible for developers to add a "hide all windows" like "Open new Window" (e.g. Firefox does it). In my opinion the launcher should work with a h

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Adrian Maier
On Sun, Feb 26, 2012 at 21:10, Jo-Erlend Schinstad wrote: > On 26. feb. 2012 19:23, Adrian Maier wrote: >> >> On Sun, Feb 26, 2012 at 20:02, Michael Hall  wrote: The hierachical directories is concept too deeply used in all operating systems .   It will not go away just because many

Re: [Unity-design] Dash - Favourites

2012-02-26 Thread Ryan Gauger
On 02/26/2012 06:50 AM, Davor wrote: Nobody wants to expand launcher out of the screen. There are some apps i like to keep close, but not in launcher. They also could not be "Most frequently used". I don`t have control over "Most frequently used" and i like more control. What about Favourites

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Jo-Erlend Schinstad
On 26. feb. 2012 19:23, Adrian Maier wrote: On Sun, Feb 26, 2012 at 20:02, Michael Hall wrote: The hierachical directories is concept too deeply used in all operating systems . It will not go away just because many users use their computers only for web and searching photos/videos/music .

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Adrian Maier
On Sun, Feb 26, 2012 at 20:02, Michael Hall wrote: > >> The hierachical directories is concept too deeply used in all >> operating systems .   It will not go away just because many users use >> their computers only for web and searching  photos/videos/music . >> > Phones and Tablets don't expose a

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Michael Hall
The hierachical directories is concept too deeply used in all operating systems . It will not go away just because many users use their computers only for web and searching photos/videos/music . Phones and Tablets don't expose a hierarchical filesystem, which proves that users can easily ad

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread Philipp Gassmann
Am 02/26/2012 04:06 PM, schrieb frederik.nn...@gmail.com: > On Sun, Feb 26, 2012 at 15:50, Philipp Gassmann > wrote: > > Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth: > > On 26/02/12 11:50, Gabriel Pettier wrote: > >> I think beeing able to put 4 windows s

Re: [Unity-design] Dash - Favourites

2012-02-26 Thread Vibhav Pant
+1 On Sun, Feb 26, 2012 at 8:10 PM, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > On 26. feb. 2012 13:50, Davor wrote: > >> >> I don`t have control over "Most frequently used" and i like more control. >> > > How is it possible that you don't have control over what applications you

Re: [Unity-design] Category-based app browsing, was Re: Some impressions about the current status of Unity

2012-02-26 Thread Jo-Erlend Schinstad
On 26. feb. 2012 18:12, Adrian Maier wrote: On Sun, Feb 26, 2012 at 17:08, Jo-Erlend Schinstad wrote: On 26. feb. 2012 14:55, Adrian Maier wrote: Yes , that's the point . With a classic apps menu it's super-easy to see the big picture : see what applications are available . Again, this is a

Re: [Unity-design] Category-based app browsing, was Re: Some impressions about the current status of Unity

2012-02-26 Thread Adrian Maier
On Sun, Feb 26, 2012 at 17:08, Jo-Erlend Schinstad wrote: > On 26. feb. 2012 14:55, Adrian Maier wrote: >> >> Yes , that's the point . With a classic apps menu it's super-easy to see >> the big picture : see what applications are available . > > > Again, this is assuming that you only have access

Re: [Unity-design] Category-based app browsing, was Re: Some impressions about the current status of Unity

2012-02-26 Thread Omar B .
> > On 26. feb. 2012 11:35, Thorsten Wilms wrote: > > On 02/25/2012 10:03 PM, Jo-Erlend Schinstad wrote: > >> > >>> Each added step reduces the likelihood that a user becomes aware and > >>> sure of the functionality and completes the task. Setting a "Filter" > >>> does not fit well into a brows

Re: [Unity-design] Category-based app browsing, was Re: Some impressions about the current status of Unity

2012-02-26 Thread Jo-Erlend Schinstad
On 26. feb. 2012 11:35, Thorsten Wilms wrote: On 02/25/2012 10:03 PM, Jo-Erlend Schinstad wrote: Each added step reduces the likelihood that a user becomes aware and sure of the functionality and completes the task. Setting a "Filter" does not fit well into a browsing approach. Can you expl

Re: [Unity-design] Category-based app browsing, was Re: Some impressions about the current status of Unity

2012-02-26 Thread Omar B .
> > On 02/25/2012 10:03 PM, Jo-Erlend Schinstad wrote: > > > >> Each added step reduces the likelihood that a user becomes aware and > >> sure of the functionality and completes the task. Setting a "Filter" > >> does not fit well into a browsing approach. > >> > > > > Can you explain what? Is it

Re: [Unity-design] Category-based app browsing, was Re: Some impressions about the current status of Unity

2012-02-26 Thread Jo-Erlend Schinstad
On 26. feb. 2012 14:55, Adrian Maier wrote: Yes , that's the point . With a classic apps menu it's super-easy to see the big picture : see what applications are available . Again, this is assuming that you only have access to an extremely small number of applications. But that hardly allies t

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread frederik.nn...@gmail.com
On Sun, Feb 26, 2012 at 15:50, Philipp Gassmann wrote: > Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth: > > On 26/02/12 11:50, Gabriel Pettier wrote: > >> I think beeing able to put 4 windows side by side would be great (or > >> two with ¼/¾ widths), vertical spliting is less used but a top/b

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread Philipp Gassmann
Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth: > On 26/02/12 11:50, Gabriel Pettier wrote: >> I think beeing able to put 4 windows side by side would be great (or >> two with ¼/¾ widths), vertical spliting is less used but a top/bottom >> split is sometime useful. Too much would makes it hard t

Re: [Unity-design] Dash - Favourites

2012-02-26 Thread Jo-Erlend Schinstad
On 26. feb. 2012 13:50, Davor wrote: I don`t have control over "Most frequently used" and i like more control. How is it possible that you don't have control over what applications you use most frequently? -- Jo-Erlend Schinstad -- Mailing list: https://launchpad.net/~unity-design Post to

Re: [Unity-design] Is their plan to make the video thumbnail size larger in Dash Video Lens?

2012-02-26 Thread frederik.nn...@gmail.com
On Wed, Feb 22, 2012 at 23:35, Mark Shuttleworth wrote: > > There's a good opportunity to integrate the styling of the TV Dash and the > video lens, how about some mockups / exploration on that front? isn't novacut/dmedia on the way there somehow? http://www.youtube.com/watch?v=5mJK_K8-fGE --

Re: [Unity-design] Category-based app browsing, was Re: Some impressions about the current status of Unity

2012-02-26 Thread Adrian Maier
On Sat, Feb 25, 2012 at 22:07, Thorsten Wilms wrote: > On 02/25/2012 07:58 PM, Ian Santopietro wrote: >> >> Directory based navigation is a bad concept for modern computing. Not >> even Windows is holding on to that in Windows 8. Users don't care about >> folders or files. They only want to intera

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread Mark Shuttleworth
On 26/02/12 11:50, Gabriel Pettier wrote: I think beeing able to put 4 windows side by side would be great (or two with ¼/¾ widths), vertical spliting is less used but a top/bottom split is sometime useful. Too much would makes it hard to use, so i think a 4×2 grid would be nice. Quartering w

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Adrian Maier
On Sun, Feb 26, 2012 at 11:32, Matt Richardson wrote: > Whilst it's great that finding applications can now be done by tags, I was > actually referring to replacing the whole folder/fie system with tags. You can already have that : just save every file in a single directory and prefix each fi

Re: [Unity-design] Difficulty switching between windows

2012-02-26 Thread nick rundy
I apologize Aviv. It was not my intention to "chop your head off." I agree with your assessment of SPREAD. I think the shifting windows is problematic as well. Date: Sat, 25 Feb 2012 20:58:40 +0100 From: joerlend.schins...@gmail.com To: unity-design@lists.launchpad.net Subject: Re: [Unity-desig

[Unity-design] Dash - Favourites

2012-02-26 Thread Davor
Nobody wants to expand launcher out of the screen. There are some apps i like to keep close, but not in launcher. They also could not be "Most frequently used". I don`t have control over "Most frequently used" and i like more control. What about Favourites of Dash? Here is how i picture that.

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread frederik.nn...@gmail.com
Hello sabdfl, On Sun, Feb 26, 2012 at 10:56, Mark Shuttleworth wrote: > > I'll ask John to review the bindings and to make tiling possible in a > clean and consistent way. > hurrah :D > > Out of curiosity, is quartering the finest granularity of typical useful > tiling? in what concerns til

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Adrian Maier
On Sun, Feb 26, 2012 at 08:22, Josh Strawbridge wrote: > the dash and apps lens do allow you to browse your applications it's just > not near as streamlined as the old menus or the dash search is and because > of that the general experience of browsing applications in the dash for a > number of us

Re: [Unity-design] Apps available for download suggestions should be kept for searches.

2012-02-26 Thread Carl Ansell
On Sat 25 Feb 2012 20:30:24 GMT, Jo-Erlend Schinstad wrote: On 25. feb. 2012 20:54, Carl Ansell wrote: How about just exact matches then? It needs to be clear to the user that the software centre is the place to search for applications. But then, if I search the dash for something I believe I

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Mark Shuttleworth
On 26/02/12 03:21, Jeremy Bicha wrote: On 25 February 2012 21:43, Marco Trevisan (Treviño)<3v...@ubuntu.com> wrote: Unity (or better the application lens ) already supports tags or keywords the problem is that the great majority of applications doesn't provide them in their desktop file using t

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Mark Shuttleworth
On 25/02/12 14:38, nick rundy wrote: I agree, which is why PageUp/PageDown functionality should be added to the Dash---for browsing installed applications. +1 please file a bug. -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsubscribe : ht

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread Mark Shuttleworth
I'll ask John to review the bindings and to make tiling possible in a clean and consistent way. Out of curiosity, is quartering the finest granularity of typical useful tiling? I'm not talking anorak OMG-I-MUST-HAVE-20-tiles tiling, just sensible "this works well for most users who tile" til

Re: [Unity-design] Category-based app browsing, was Re: Some impressions about the current status of Unity

2012-02-26 Thread Thorsten Wilms
On 02/25/2012 10:03 PM, Jo-Erlend Schinstad wrote: Each added step reduces the likelihood that a user becomes aware and sure of the functionality and completes the task. Setting a "Filter" does not fit well into a browsing approach. Can you explain what? Is it the name "filter" you react to,

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-26 Thread Matt Richardson
Whilst it's great that finding applications can now be done by tags, I was actually referring to replacing the whole folder/fie system with tags. i.e. When I save something, I no longer select the folder to save it into, I simply choose from a list of pre-existinsg tags (defaults and ones I have

Re: [Unity-design] Settled: Re: Quit vs Close - Quicklists

2012-02-26 Thread Paul Sladen
On Sun, 26 Feb 2012, Jo-Erlend Schinstad wrote: > Or will the launcher wait a certain amount and then kill it, Waiting, then killing, is generally how forcible-quit systems work. You send the application a (polite) signal/request, and if it is not effected during some $timeout you forcibly termi

Re: [Unity-design] Settled: Re: Quit vs Close - Quicklists

2012-02-26 Thread Jo-Erlend Schinstad
On 26. feb. 2012 08:26, Mark Shuttleworth wrote: No, "Quit" should quit. It might do so graciously, offering you the chance to save files, but the end result should be that the little triangle disappears altogether; the app is stopped. Mark Yes, but how exactly should that be done? I mean