Bernhard,
This issue is now being tracked in bug 988079.
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Title:
[regression] All apps have a lower frame rate under Unity.
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Me too - slow fps with 12.04 and unity (even with Unity-5.14 from
SRU-1), using Nouveau on NV44:
- Slow fps with compiz running with unity plugin
- Fast fps with compiz running without unity plugin (can be switched in ccsm
when selecting the profile called "default")
Examples:
1) briquolo:
- Ref
I reported a new Bug #987304 because suddenly my 3D-Apps are running slow again
with ubuntu 12.04 and unity.
Please let me know if you need more information.
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OK, if I disable unity-plugin via ccsm it still runs slow so it looks
like I should log it against compiz. The unity animations are still
fast, btw.
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If you can reproduce the slowness while you have the Unity plugin
disabled in ccsm (unity not running) then log it against "compiz-core".
If the slowness goes away while unity is disabled, then log it against
unity.
If in doubt, log it against both.
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Should I log the new bug against unity or compiz?
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Title:
[regression] All apps have a lower frame rate under Unity.
To manage notifications abou
Sounds bad. Please log a new bug Rocko.
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Title:
[regression] All apps have a lower frame rate under Unity.
To manage notifications about this bug
fwiw I just upgraded to Precise, and glxspheres (just running through
the intel card) now only gives me 1-2 frames per second. Is this a known
issue? Sync-to-vblank makes no difference. I'm running compiz
1:0.9.7.0~bzr2995-0ubuntu5 and unity-common 5.4.0-0ubuntu2.
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Fix Released in oneiric: unity (4.28.0-0ubuntu1) oneiric-proposed;
urgency=low
** Changed in: unity (Ubuntu Oneiric)
Status: In Progress => Fix Released
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Yes, that's true if I run glxspheres through the intel card, but running
through optirun, the nvidia card doesn't respect the sync-to-vblank
setting, so the expected result is a rate considerably higher than the
60 fps monitor. I get 150fps normally with the fixed unity/compiz, but
it regressed dow
I'm sure there are other performance bugs we haven't pinpointed yet. If
you have Sync To VBlank enabled (which is default) then 60 FPS is
probably to be expected. Because the framerate should be the same as
your monitor; never higher.
Unfortunately with a few compiz/unity performance bugs pending
So far 4.28.0 is working nicely on my system, although after switching
external monitors a couple of times, I did notice a massive slowdown in
the framerate obtained using optirun glxspheres (ie using the nvidia
card via VirtualGL). It slowed down from 150fps after booting to only
60-70fps. (Note t
** Branch linked: lp:ubuntu/unity
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Title:
[regression] All apps have a lower frame rate under Unity.
To manage notifications about this bug go to
This bug was fixed in the package unity - 5.0.0-0ubuntu1
---
unity (5.0.0-0ubuntu1) precise; urgency=low
[ Didier Roche ]
* New upstream release.
- compiz crashed with SIGSEGV in __dynamic_cast() (LP: #853038)
- unity-panel-service crashed with SIGSEGV in panel_service_sho
** Changed in: unity
Status: Fix Committed => Fix Released
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Title:
[regression] All apps have a lower frame rate under Unity.
To manage no
** Also affects: unity/4.0
Importance: Undecided
Status: New
** Changed in: unity/4.0
Importance: Undecided => High
** Changed in: unity
Status: Fix Released => Fix Committed
** Changed in: unity/4.0
Status: New => Fix Released
** Changed in: unity/4.0
Assignee:
Unity 4.28.0 has been released upstream (for developers only). It's not
in any ubuntu branches yet.
Upstream: https://launchpad.net/unity/4.0/4.28.0
Ubuntu: https://launchpad.net/ubuntu/+source/unity
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Where is version 4.28, btw? The latest one I can see in oneiric-
updates/proposed is still 4.24.
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Title:
[regression] All apps have a lower frame
I now see the correct status should be like that of bug 887465.
Could someone please mark this bug as Fix Committed in unity 5.0.0, and
Fix Released in 4.28.0 "SRU2"?
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** Changed in: unity (Ubuntu Oneiric)
Status: Confirmed => In Progress
** Changed in: unity (Ubuntu Oneiric)
Assignee: (unassigned) => Daniel van Vugt (vanvugt)
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: unity (Ubuntu Oneiric)
Status: New => Confirmed
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Title:
** Also affects: unity (Ubuntu Oneiric)
Importance: Undecided
Status: New
** Also affects: unity (Ubuntu Precise)
Importance: High
Assignee: Daniel van Vugt (vanvugt)
Status: In Progress
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I've deciphered some of the branching chaos and found the (unity) fix
has slipped into lp:unity/4.0 already (r1726). Now I have created the
missing branch links, it's more obvious.
Sam, please be careful. You obviously lost track of which bug fixes your
merge proposals contained. But it's excellen
** Branch linked: lp:~smspillaz/unity/unity.fix_864784_868120_872625v2
** Branch linked: lp:~smspillaz/unity/unity.oem-fixes
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Title:
[regression]
I can't recommend upgrading just yet: the upgrade from ppa:unity-
team/staging removes unity completely at the moment. ("unity : Depends:
libnux-abiversion-20111213 but it is not installable", even though the
libnux-2.0-0 2.0.0~+bzr534ubuntu0+307 package was built only 5 hours
ago.)
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For those who are brave enough and can't wait, r1816 will be hitting the
staging ppa in the next 24hours.
Download from https://launchpad.net/~unity-
team/+archive/staging/+packages
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http
Daniel, I'm using your ppas, both compiz and unity. I installed them when
screenlets were already installed and active on my desktop and everything
worked smoothly.
As I tried to remove screenlets, after reboot compiz didn't load anymore. The
possible solutions were either re-installing screenle
That's excellent! Thanks for all the great work getting this fixed,
Daniel!
I can't wait for r1816 to hit the official repos, especially as I've
also experienced the crashes mentioned in the other bugs that r1816 says
it fixes.
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The fix has finally been committed to lp:unity r1816. Though smspillaz
redesigned it slightly to fit in with his other changes. I assume the
fix still works...
** Changed in: unity
Status: In Progress => Fix Committed
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Yes, my fix or any fix for this bug should reduce GPU power consumption.
It may be very significant with some drivers/hardware, but is hard to
prove without careful testing. Especially since GPU power hogs don't
usually show up in CPU lists like "top".
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@Daniel: re power management, is this what your patch addresses, or it a
separate issue?
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Title:
[regression] All apps have a lower frame rate und
Tagged power-management. Because the root cause of this bug is Unity
constantly (ab)using the GPU even when it should be idle.
** Tags added: power-management
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After a little more testing, I have found that disabling the Unity
plugin from Compiz-Config Settings Manager still increases performance.
I don't have any scientific test or benchmark but I was running a video
totem and noticed the following observations:
**Unity Plugin Enabled**
-Video seems to
Sorry I didn't realise I wasn't subscribed to this bug - sorry it's
taken me so long to reply.
I uninstalled the Compiz PPA and now I'm using version unity version
4.24.0-0ubuntu2.1vv1 and Compiz 1:0.9.6+bzr20110929-0ubuntu6. It seems
to better - at least it's usable - but I still think it's not
The issue with ppa:vanvugt/compiz causing animations to play in "slow-
motion" should now be fixed if you update to ppa:vanvugt/compiz version
1:0.9.6+bzr20110929-0ubuntu6vv8.
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It's only a problem if you're using the proposed (pre-release) packages.
ppa:vanvugt/unity is still ahead of the official oneiric-updates. See:
https://launchpad.net/ubuntu/oneiric/+source/unity
But I'll try to sync the PPA with proposed some time soon.
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@Daniel: I don't think it is possible to install the version of unity
from your PPA any more. The latest version is now 4.24.0-0ubuntu2.1,
which supersedes 4.24.0-0ubuntu2b1vv5.
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Nothing has changed in ppa:vanvugt/unity for 10 days. And even before that
there were very few changes:
http://bazaar.launchpad.net/~vanvugt/+junk/ppa-vanvugt-unity-oneiric/view/head:/debian/changelog
Bucic: I don't think the fix for this bug is related to your new
problems.
EliCoten: Please try
I got 4.24.0-0ubuntu2b1vv5 and something has changed. First I get no
stuttering while dragging windows anymore. Second - Unity dash started
to reveal itself after 1-1.5 sec delay. Third - alt-tab switcher (no
switcher shows, not even the old 2d one), Win+W and other Unity features
don't work for me
@EliCoten: Regarding when you are using the unity plugin, how recently
did you install from the PPA? As of a few days ago there is a new
distribution release of unity which gets installed in preference to the
PPA's version. If you do "dkg -l |grep unity-common" you should see
version 4.24.0-0ubuntu
I've just installed all the packages from your PPAs (both Unity and
Compiz) and I find that whilst the performance is slightly better than
it was before, it's still not as good as it was in Natty (or in the
Oneiric default version of Compiz with Unity plugin disabled). I'm using
a ATI Radeon X1250
I see I'm joining in here quite late, but the problem I'm experiencing
fits this bug description perfectly. I'm using the ATI Radeon open
source driver because my video card is no longer supported by the flgrx
driver. (I don't know if this is relevant but after booting up the
machine I always suspe
** Tags added: performance
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Title:
[regression] All apps have a lower frame rate under Unity.
To manage notifications about this bug go to:
https
I can confirm the improvement in framerates with glxspheres - the latest
version from the PPA now gives a consistent 150-160 fps for the nvidia
card via virtualgl. It's significantly better than mutter now.
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Interestingly, the fix for bug 897045 provides an extra improvement in
frame rates when testing glxspheres. I'll try to get that in
ppa:vanvugt/compiz within the next day.
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All, the issue with windows freezing while being dragged is being
handled in bug 773861. At least, that's where I'm directing all reports
of the problem.
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Thanks! Just installed them both on my laptop with an Nvidia NVS 140M
and a C2D T9300. First impressions:
- I can also confirm the increase of the number of fps in glxspheres to ~140
just after logging in. This is identical to the results in gnome-shell.
- No tearing when moving windows around
D
I have installed both ppa's and I can confirm that FPS seem too be back like it
was in natty.
I have tested xbmc, ioquake3, RevengeOfTheTitans and they all seem to run much
better now.
00:02.1 Display controller: Intel Corporation 4 Series Chipset
Integrated Graphics Controller (rev 03)
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Great, trying them now on my Sandy Bridge setup.
My first observations are that right after logging in I now get 130-150
fps instead of 100-120 fps from the nvidia card running through
virtualgl, and that I'm not seeing tearing any more when I move windows
around. Thanks!
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Experimental fixes for this and related performance bugs are now available
for testing in ppa:vanvugt/compiz and ppa:vanvugt/unity. For the best
results I recommend trying both together. But testing them individually is
useful too.
IMPORTANT NOTES:
* The fixes in ppa:vanvugt/compiz REQUIRE that
Clarified the bug title because this bug actually affects all apps, not
just 3D. It's just that most people don't or can't measure the frame
rate of 2D apps. :)
** Summary changed:
- [regression] Unity makes 3D apps run much slower.
+ [regression] All apps have a lower frame rate under Unity.
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