> So I guess the initial ghost entry fix worked for you? :)
Yes, thanks.
> Actually, any of the positioners should return an out of bounds error if
> the module is empty. Do they not? eg.
>
> module = TOP;
> if (module.Error())
> cout << "Module is empty\n";
Yes, again does not work:
So I guess the initial ghost entry fix worked for you? :)
Actually, any of the positioners should return an out of bounds error if
the module is empty. Do they not? eg.
module = TOP;
if (module.Error())
cout << "Module is empty\n";
[EMAIL PROTECTED] wrote:
> Please add SWModule::isE