So I guess the initial ghost entry fix worked for you? :)

Actually, any of the positioners should return an out of bounds error if 
the module is empty.  Do they not?  eg.

module = TOP;
if (module.Error())
        cout << "Module is empty\n";


[EMAIL PROTECTED] wrote:
> Please add SWModule::isEmpty() to check whether a module is empty, i.e. 
> containing zero entries (useful after opening module and after deleting an 
> entry).
> 
> It is possible to do it with current interface, but in a silly mean.



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