So I guess the initial ghost entry fix worked for you? :) Actually, any of the positioners should return an out of bounds error if the module is empty. Do they not? eg.
module = TOP; if (module.Error()) cout << "Module is empty\n"; [EMAIL PROTECTED] wrote: > Please add SWModule::isEmpty() to check whether a module is empty, i.e. > containing zero entries (useful after opening module and after deleting an > entry). > > It is possible to do it with current interface, but in a silly mean.