> So I guess the initial ghost entry fix worked for you? :) Yes, thanks.
> Actually, any of the positioners should return an out of bounds error if > the module is empty. Do they not? eg. > > module = TOP; > if (module.Error()) > cout << "Module is empty\n"; Yes, again does not work: 371 module->deleteEntry(); 372 module->getRawEntry(); 373 module->SetKey(module->KeyText()); 374 if(!module->Error()) { ... After deleting the last remaining entry (when module becomes empty), module-> Error()==0. (It is RawLD.) Actually what I need is namely check of module emptiness after deleteEntry(). Regards. > [EMAIL PROTECTED] wrote: > > Please add SWModule::isEmpty() to check whether a module is empty, i.e. > > containing zero entries (useful after opening module and after deleting an > > entry). > > > > It is possible to do it with current interface, but in a silly mean. -- Victor Porton ([EMAIL PROTECTED]) -- Victor Porton ([EMAIL PROTECTED])