Re: [Sursound] Ambisonics decoder to hrtf with VR support

2015-03-14 Thread Tobix
Thanks for responses. I think I'll try simplest thing first. So I'd like to have single sound source that will rotate with head (Z axis) - it can be done with rotation matrix. I've written this myself using streaming in openal and binaural decoder from HoaLibrary, but then I want to add more s

Re: [Sursound] Ambisonics decoder to hrtf with VR support

2015-03-13 Thread Alexis Shaw
> On 13 Mar 2015, at 10:19 pm, Jörn Nettingsmeier > wrote: > >> On 03/09/2015 12:12 PM, Tobix wrote: >> >> I've read that ambisonics is good for listener in center, right? This >> means that if player can move the sound effect will be distorted? > > If you're using pre-rendered Ambisonics file

Re: [Sursound] Ambisonics decoder to hrtf with VR support

2015-03-13 Thread Jörn Nettingsmeier
On 03/09/2015 12:12 PM, Tobix wrote: I've read that ambisonics is good for listener in center, right? This means that if player can move the sound effect will be distorted? If you're using pre-rendered Ambisonics files, the listener will never move from the sweet spot, translations are imposs

Re: [Sursound] Ambisonics decoder to hrtf with VR support

2015-03-09 Thread Tobix
-boun...@music.vt.edu] On Behalf Of Tobix > Sent: den 9 mars 2015 13:44 > To: Surround Sound discussion group > Subject: Re: [Sursound] Ambisonics decoder to hrtf with VR support > > Thanks, but I am searching for a lib that I can easily integrate with my > project. Dunno if so

Re: [Sursound] Ambisonics decoder to hrtf with VR support

2015-03-09 Thread Bo-Erik Sandholm
headtracked video but not headtracked sound. Best Regards Bo-Erik Sandholm -Original Message- From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Tobix Sent: den 9 mars 2015 13:44 To: Surround Sound discussion group Subject: Re: [Sursound] Ambisonics decoder to hrtf with VR

Re: [Sursound] Ambisonics decoder to hrtf with VR support

2015-03-09 Thread Tobix
Thanks, but I am searching for a lib that I can easily integrate with my project. Dunno if some vst plugins or sound renderers give me enough flexibility. Dnia 9 marca 2015 12:52 Bo-Erik Sandholm napisał(a): > Hi Toby > > The link below is probably the quickest way to find something that al

Re: [Sursound] Ambisonics decoder to hrtf with VR support

2015-03-09 Thread Bo-Erik Sandholm
Hi Toby The link below is probably the quickest way to find something that almost works from the beginning :-) You just have to modify the directional signals from Oculus to work with the OSC syntax in this package. Or modify the OSC receiver to accept the Oculus syntax. Please let us know of y