Apologies, i neglected to change the message subject before.
I've been using the Facebook Spatial Workstation (formerly Spatial Audio
Workstation) from tbe, and to answer a few questions, it's focused on
mainly producing spatial audio for 360 videos. I've done sound design / mix
for several projec
Door LTD
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> Check it out!
> https://github.com/google/spatial-media/blob/master/docs/spatial-audio-rfc.md
>
> Ben
Awesome! Glad they are moving forward on this.
Any idea when this will be implemented into the metadata injector tool?
Would love to try it out with a piece i did an ambisonic mix for a cu
Henk!
The Max patch works perfectly from the link on your video,
just need to install the sadamudp
receiver. Going to do some experimenting today with it and the dk2.
-Evan
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Thanks Henk,
Thanks for sharing your workflow!
I downloaded the app and it definitely crashes ;)
I'll try the max patch today and see if that fares any better.
Looks great though, can't wait to use it!
Evan
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David, that's really odd. I see my reply above
yours on the blog view and it looks fine. Super weird.
This is my original message:
Henk,
Unfortunately, I don't have great answers to your
questions, however, I am quite interested in the
workflow you describe.
I've been tasked with a similar p
Henk | Spook.fm writes:
>
> Dear Surround Sound Discussion Group,
>
> I have been following the emails here for a few months now. Thank you
all very much for sharing and discussion.
>
> My name is Henk van Engelen and I work for the music and audio
production company spook.fm in Amsterdam