Apologies, i neglected to change the message subject before. I've been using the Facebook Spatial Workstation (formerly Spatial Audio Workstation) from tbe, and to answer a few questions, it's focused on mainly producing spatial audio for 360 videos. I've done sound design / mix for several projects for MilkVR and custom apps with it and I can say it's best in class in terms of ease of use out there right now. As primarily a Pro Tools user, doing an ambisonic mix in Reaper using ambisonic toolkit, and the TOA plugins was a far more annoying workflow and basically, aside from a few quirks, this stuff just works.
The team at twobigears has been great support wise, and are quick to get back to me with help / advice and I think this is a great move for them, since my only qualm with the software before was the pricing model, which was a per project fee, so going free, it's a LOT easier to convince my clients to go for the fully spatialized mix in their 360 videos. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/914ba3c6/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.