hanks,
Adam Somers
Jaunt, Inc.
http://jauntvr.com
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On Fri, Nov 21, 2014 at 6:29 AM, Bo-Erik Sandholm <
bo-erik.sandh...@ericsson.com> wrote:
> Is the Binaural mixing done with head tracking of the viewer ?
>
It's easier to just rotate the soundfield, then do binaural mixing.
Adam Somers
Jaunt, Inc.
http://jauntvr.
; On Thu, Nov 20, 2014 at 11:59 AM, Adam Somers wrote:
>
> > We just released our first piece of VR content with ambisonic audio to
> the
> > public. It's a live recording on stage at a recent Paul McCartney
> > concert. The audio was captured from the sound board
http://www.jauntvr.com/content/
Adam Somers
Jaunt, Inc.
http://jauntvr.com
On Thu, Nov 20, 2014 at 5:39 AM, Peter Lennox wrote:
> Having quickly skimmed through the discussion, I'm not sure if I missed
> something, so apologies if I have.
>
> HRTF derived binaural is never going to
Hi Daryl,
The comparison in question was done with the same source material,
originally created in an object sound context, converted to b-format with a
specialized utility. So, yes, we try as much as possible to compare
apples-to-apples.
Adam Somers
Jaunt, Inc.
http://jauntvr.com
On Thu, Nov
b-format recording is played through
BRIRs instead of anechoic HRTFs. Anyone have experience with that?
Cheers,
Adam Somers
Jaunt, Inc.
http://jauntvr.com
On Wed, Nov 12, 2014 at 5:59 PM, Stefan Schreiber
wrote:
> David McGriffy wrote:
>
> There does seem to be a lot of interest in ambis
The Blue Ripple TOA plugins are excellent, though we use Reaper for its
flexible channel routing. We'll often create some surrounds in that DAW
and then move them into ProTools for further mixing.
Cheers,
Adam
Adam Somers
Jaunt, Inc.
http://jauntvr.com
On Tue, Jul 8, 2014 at 4:59 AM,
>
> At least you would have to shift the speaker positions and find or
> find/interpolate the HRIR positions, right? (We are speaking of a
> head-tracked decoder.)
No, instead we rotate the soundfield *before* decoding.
> FOA seems to have some problems with height. One reason could be that
> h
Hi Stefan,
We worked with David McGriffy for much of our b-format pipeline, including
the head-tracked binaural decoder. As I understand it, a single set of
HRIRs from the Listen library is utilized. The decoder consists of four
virtual cardioids spaced at 90ยบ offsets, and the HRIR at the approp
We're also on this mailing list and happy to discuss the use of Ambisonics
for VR. We've got a 12 channel array in our Palo Alto office if anyone
wants a demo.
Adam Somers
Jaunt, Inc.
http://jauntvr.com
On Wed, May 14, 2014 at 5:57 AM, Len Moskowitz
wrote:
> Jaunt VR has develo
s of
shots of the TetraMic.
http://time.com/49228/jaunt-wants-to-help-hollywood-make-virtual-reality-movies/
http://www.engadget.com/2014/04/03/jaunt-vr/?ncid=rss_truncated
http://techcrunch.com/2014/04/03/jaunt-vr/
http://gizmodo.com/meet-the-crazy-camera-that-could-make-movies-for-the-oc-155731867
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