[Stellarium-pubdevel] [PATCH RFC] Allow to configure startup screen in multiscreen setups

2015-02-06 Thread Michal Sojka
n Sep 17 00:00:00 2001 From: Michal Sojka Date: Thu, 5 Feb 2015 21:53:26 +0100 Subject: [PATCH] Allow to configure startup screen in multiscreen setups On multi-screen setups, Stellarium always starts on primary screen. This patch adds a configuration-file option to configure the screen where St

Re: [Stellarium-pubdevel] [PATCH RFC] Allow to configure startup screen in multiscreen setups

2015-02-11 Thread Michal Sojka
On So, úno 07 2015, Alexander Wolf wrote: > Dear Michal, > > 2015-02-06 15:02 GMT+06:00 Michal Sojka : > >> I need to configure on which screen Stellarium starts so I put together >> the following patch. I haven't found what is the patch submitting >> procedu

[Stellarium-pubdevel] Crashes on Win XP, Nvidia, Moon or planet

2015-02-13 Thread Michal Sojka
Hello all, I experience crashes on Windows XP system with Nvidia GeForce GT 610 GPU when Moon appears or when another planet is zoomed enough. I found that there was a discussion about this in November. Has anybody have a solution? I've found that it segfaults in nvoglnt.dll. If I comment out cal

Re: [Stellarium-pubdevel] [PATCH RFC] Allow to configure startup screen in multiscreen setups

2015-02-13 Thread Michal Sojka
Dear Alexander, On Wed, Feb 11 2015, Michal Sojka wrote: > On So, úno 07 2015, Alexander Wolf wrote: >> Dear Michal, >> >> 2015-02-06 15:02 GMT+06:00 Michal Sojka : >> >>> I need to configure on which screen Stellarium starts so I put together >>> the

Re: [Stellarium-pubdevel] Crashes on Win XP, Nvidia, Moon or planet

2015-02-14 Thread Michal Sojka
On Sat, Feb 14 2015, Alexander Wolf wrote: > Hi! > > 2015-02-14 7:34 GMT+06:00 Michal Sojka : > >> I experience crashes on Windows XP system with Nvidia GeForce GT 610 GPU >> when Moon appears or when another planet is zoomed enough. I found that >> there was a dis

Re: [Stellarium-pubdevel] Crashes on Win XP, Nvidia, Moon or planet

2015-02-14 Thread Michal Sojka
On Sat, Feb 14 2015, Fabien Chéreau wrote: > It could be that the video memory is full.. Could you try reducing the > planet and normal maps texture sizes? Would it be sufficient to disable ground, milky way and nebulas? Or do I really need to decrease the resolution of textures? -Michal ---