Barry,
I tried to compile on windows and it works almost out of the box. If you
start from a clean computer, you only need to install the Qt SDK (Qt5.1.1)
with Mingw, a recent cmake and zlib. Open the CmakeList.txt, build and run
(you also need to copy all the dll from you QT install into the direc
Fabien, with the revision, on Mac, StelSphereGeometry.hpp:313 crashes the
app. This line is:
virtual bool contains(const Vec3f &v) const {Q_ASSERT(d==0 ||
std::fabs(v.lengthSquared()-1.f)<0.02f);return
(v[0]*n[0]+v[1]*n[1]+v[2]*n[2]>=d);}
Alex is saying that on Linux, this does not happen
Yes, it's because of a recent change. I'll fix it ASAP. In the mean time,
compile in release mode, it will deactivate the assert.
Fabien
On Fri, Oct 11, 2013 at 2:33 PM, Reaves, Timothy <
trea...@silverfieldstech.com> wrote:
> Fabien, with the revision, on Mac, StelSphereGeometry.hpp:313 crashes
O.K. Just out of curiosity, do you have any idea why the difference
between the platforms?
On Fri, Oct 11, 2013 at 8:44 AM, Fabien Chéreau wrote:
> Yes, it's because of a recent change. I'll fix it ASAP. In the mean time,
> compile in release mode, it will deactivate the assert.
> Fabien
>
>
>
I think one is compiled in release the other in debug..
Fabien
On Fri, Oct 11, 2013 at 2:53 PM, Reaves, Timothy <
trea...@silverfieldstech.com> wrote:
> O.K. Just out of curiosity, do you have any idea why the difference
> between the platforms?
>
>
> On Fri, Oct 11, 2013 at 8:44 AM, Fabien Ché
:) That could do it.
On Fri, Oct 11, 2013 at 8:55 AM, Fabien Chéreau wrote:
> I think one is compiled in release the other in debug..
> Fabien
>
>
> On Fri, Oct 11, 2013 at 2:53 PM, Reaves, Timothy <
> trea...@silverfieldstech.com> wrote:
>
>> O.K. Just out of curiosity, do you have any idea w
On Fr, 11.10.2013, 12:12, Fabien Chéreau wrote:
> Barry,
> I tried to compile on windows and it works almost out of the box. If you
start from a clean computer, you only need to install the Qt SDK
(Qt5.1.1)
> with Mingw, a recent cmake and zlib.
and gettext, right?
> Open the CmakeList.txt, build
On Fri, Oct 11, 2013 at 3:50 PM, Georg Zotti wrote:
> On Fr, 11.10.2013, 12:12, Fabien Chéreau wrote:
> > Barry,
> > I tried to compile on windows and it works almost out of the box. If you
> start from a clean computer, you only need to install the Qt SDK
> (Qt5.1.1)
> > with Mingw, a recent cmak
Fabien, do you know if my texture PNG can have the mip-mapped sizes, or
must OpenGL create them? The reason I ask is I'm currently telling
StelTextureManager to create MIPMAPS, and wondered if there was any way to
know that it was actually occurring.
On Fri, Oct 11, 2013 at 10:25 AM, Fabien Chér
Actually, it seems that this code is deactivated right now :(
I see this in Steltexture.cpp
bool genMipmap = false;
if (genMipmap)
glGenerateMipmap(GL_TEXTURE_2D);
Guillaume was working on a code cleanup for textures, so it could be
that this will be fixed when
There is an issue with the current approach; everything that does drawing
needs to know to check StelProjectorParams and apply devicePixelsPerPixel.
On Fri, Oct 4, 2013 at 4:11 AM, Fabien Chéreau wrote:
> Great thanks!
>
>
>
> On Fri, Oct 4, 2013 at 1:25 AM, Reaves, Timothy <
> trea...@silverfi
Hi Fabien
I have no trouble compiling on windows on five computers running Win 7, win 8,
Win 8.1 and xp
My gripe about the mingw 4.8 is the size and time taken to download and
install
cmake 2.8.11 is no bother but make sure that the zlib being used is the 2.7 or
later version. Problems with pa
12 matches
Mail list logo