There is an issue with the current approach; everything that does drawing
needs to know to check StelProjectorParams and apply devicePixelsPerPixel.
On Fri, Oct 4, 2013 at 4:11 AM, Fabien Chéreau <fabien.cher...@gmail.com>wrote:
> Great thanks!
>
>
>
> On Fri, Oct 4, 2013 at 1:25 AM, Reaves, Timothy <
> trea...@silverfieldstech.com> wrote:
>
>> That seems to have done it; I'll do some more testing tomorrow, but it
>> looks good.
>>
>>
>> On Thu, Oct 3, 2013 at 3:03 PM, Fabien Chéreau
>> <fabien.cher...@gmail.com>wrote:
>>
>>> Mmm, I was hoping the code I added in StelApp::update() would do it, but
>>> apparently it's not enough. Could you please try again?
>>> Fabien
>>>
>>>
>>> On Thu, Oct 3, 2013 at 1:39 AM, Reaves, Timothy <
>>> trea...@silverfieldstech.com> wrote:
>>>
>>>> I notice you removed the code I had added that detected when the screen
>>>> has changed; without that, how do you expect the new pixel ratio to be
>>>> picked up and used, when moving from screen-to-screen?
>>>>
>>>>
>>>> On Wed, Oct 2, 2013 at 7:31 PM, Timothy Reaves <
>>>> trea...@silverfieldstech.com> wrote:
>>>>
>>>>> Unfortunately, it's now worse. It behaves the same when Retina is the
>>>>> primary display; it shows
>>>>> fine, but, moving to non-Retina shows at 200% (it's not re-scaled).
>>>>> However,when non-Retina is the primary, the app starts, but no UI is
>>>>> displayed (this was the same behavior before I added code to resize the
>>>>> screen at start).
>>>>>
>>>>> On Oct 2, 2013, at 3:14 PM, Fabien Chéreau <fabien.cher...@gmail.com>
>>>>> wrote:
>>>>>
>>>>> Hi Tim, thanks for the feedback, could you please try again?
>>>>> Fabien
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Oct 2, 2013 at 2:38 PM, Reaves, Timothy <
>>>>> trea...@silverfieldstech.com> wrote:
>>>>>
>>>>>> The code in trunk works correctly under every tested scenario.
>>>>>>
>>>>>> When the Retina screen is the primary screen, the app does start
>>>>>> correctly. When moved to a non-Retina screen, it is now 200% too large.
>>>>>>
>>>>>> In looking at your changes, you also removed the code I had that
>>>>>> detected screen changes of the apps position; I think if you re-create
>>>>>> that, with the manor you are scaling, it may work fine.
>>>>>>
>>>>>>
>>>>>> On Wed, Oct 2, 2013 at 4:33 AM, Fabien Chéreau <
>>>>>> fabien.cher...@gmail.com> wrote:
>>>>>>
>>>>>>> I see, is this use-case working with the current trunk code? I.e. is
>>>>>>> it managing moving from 1 screen to another right? Also, could you
>>>>>>> please
>>>>>>> tell me what happens with the GUI fonts (like the button labels), are
>>>>>>> they
>>>>>>> twice smaller after you move the app from one screen to the next?
>>>>>>>
>>>>>>> For the openGL canvas, the solution may be to re-detect screen
>>>>>>> density each time the windows is resized.
>>>>>>>
>>>>>>> Fabien
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Oct 2, 2013 at 2:07 AM, Reaves, Timothy <
>>>>>>> trea...@silverfieldstech.com> wrote:
>>>>>>>
>>>>>>>> No, it does not work. When the screen is moved from a non-HIDPI to
>>>>>>>> a HIDPI, the glWidget only consumes 25% of the screen. I will try to
>>>>>>>> tomorrow morning on opening to a HIDPI instead of moving to one.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Oct 1, 2013 at 6:33 PM, Fabien Chéreau <
>>>>>>>> fabien.cher...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Tim, could you try the deviceindependentfont branch?
>>>>>>>>> Thanks,
>>>>>>>>> Fabien
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Oct 1, 2013 at 8:44 PM, Reaves, Timothy <
>>>>>>>>> trea...@silverfieldstech.com> wrote:
>>>>>>>>>
>>>>>>>>>> That's fine.
>>>>>>>>>>
>>>>>>>>>> I had tried (although very possibly incorrectly) to do as you say
>>>>>>>>>> and use @2x at init time, but, it didn't work. I'll try your code
>>>>>>>>>> once
>>>>>>>>>> pushed, and see what happens.
>>>>>>>>>>
>>>>>>>>>> As for point/pixel, the Qt docs explicitly state that when using
>>>>>>>>>> pixel instead of point, they are then device-dependent. But it's
>>>>>>>>>> really
>>>>>>>>>> not worth arguing about.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, Oct 1, 2013 at 2:05 PM, Fabien Chéreau <
>>>>>>>>>> fabien.cher...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi Tim,
>>>>>>>>>>> From
>>>>>>>>>>> http://blog.qt.digia.com/blog/2013/04/25/retina-display-support-for-mac-os-ios-and-x11/
>>>>>>>>>>> it
>>>>>>>>>>> seems that when Info.Plist contains the necessary options, most
>>>>>>>>>>> of Qt code doesn't need to be changed.
>>>>>>>>>>> <key>NSPrincipalClass</key>
>>>>>>>>>>> <string>NSApplication</string>
>>>>>>>>>>> <key>NSHighResolutionCapable</key>
>>>>>>>>>>> <string>True</string>
>>>>>>>>>>> Currently we have this already set (excepted that we have a
>>>>>>>>>>> "YES" instead of "true". I hope it's fine).
>>>>>>>>>>>
>>>>>>>>>>> With this settings, all QWidgets and Qml stuff should be
>>>>>>>>>>> properly scaled already. The only problem we have is for OpenGL
>>>>>>>>>>> rendering:
>>>>>>>>>>> for a retina screen OpenGL pixels are twice smaller than the
>>>>>>>>>>> device-independent pixels used by Qt. What still needs to be done
>>>>>>>>>>> then is
>>>>>>>>>>> the following:
>>>>>>>>>>>
>>>>>>>>>>> - the OpenGL viewport need to be 2x larger. It's what you did
>>>>>>>>>>> although I think a cleaner implementation should not touch the
>>>>>>>>>>> internals of
>>>>>>>>>>> the StelProjector class. It's enough to apply x2 factor at init
>>>>>>>>>>> time.
>>>>>>>>>>> - text rendered directly in openGL, using
>>>>>>>>>>> StelPainter::drawText. For this it should be enough to set the
>>>>>>>>>>> proper
>>>>>>>>>>> pixelRatio to the QOpenGLPaintDevice used locally in this function.
>>>>>>>>>>> The
>>>>>>>>>>> ratio can be obtained in the method simply using
>>>>>>>>>>> QOpenGLContext::currentContext().screen().devicePixelRatio().
>>>>>>>>>>>
>>>>>>>>>>> And most importantly, I don't really like the fact that we move
>>>>>>>>>>> to Point size instead of pixel size because it's not backward
>>>>>>>>>>> compatible (a
>>>>>>>>>>> user with an existing config.ini will get large fonts), and also
>>>>>>>>>>> because
>>>>>>>>>>> usually devices with higher screen density use smaller font size
>>>>>>>>>>> (in point)
>>>>>>>>>>> because we stay closer to the screen, the opposite also applies to
>>>>>>>>>>> large
>>>>>>>>>>> screens like a TV. In Qt they created the notion of
>>>>>>>>>>> "Device-Independent
>>>>>>>>>>> Pixel" for this reason.
>>>>>>>>>>>
>>>>>>>>>>> If it's OK with you, I will do some cleanup in the code and
>>>>>>>>>>> revert the commit where all setPixelSize are converted to
>>>>>>>>>>> setPointSize. The
>>>>>>>>>>> pixels will really be "Device-Independent Pixel", which means that
>>>>>>>>>>> the
>>>>>>>>>>> behavior should be fine on mac retina as well.
>>>>>>>>>>> Fabien
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sat, Sep 28, 2013 at 3:23 AM, Reaves, Timothy <
>>>>>>>>>>> trea...@silverfieldstech.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> On Linux, the fonts aren't huge; they are 13 point. As-in the
>>>>>>>>>>>> same size as 13 point fonts in other applications. And the code
>>>>>>>>>>>> now shows
>>>>>>>>>>>> fonts the same relative size on all devices, instead of
>>>>>>>>>>>> device-dependent
>>>>>>>>>>>> pixels. So I'm not sure what you mean by 'pretty broken'. If you
>>>>>>>>>>>> mean
>>>>>>>>>>>> that you would prefer the fonts to be smaller than 13 point, I
>>>>>>>>>>>> understand
>>>>>>>>>>>> that; but a better solution is still to specify them in
>>>>>>>>>>>> device-independent
>>>>>>>>>>>> points instead of device-dependent pixels.
>>>>>>>>>>>>
>>>>>>>>>>>> If on the other had you mean the changes to the StelProjector &
>>>>>>>>>>>> StelProjectorParams, my code was an attempt to fix what was broken
>>>>>>>>>>>> by your
>>>>>>>>>>>> merge to trunk. Where I had pointed out twice that your branch
>>>>>>>>>>>> was - well,
>>>>>>>>>>>> broken. So, again, an attempt to fix what is already broken on
>>>>>>>>>>>> trunk makes
>>>>>>>>>>>> perfect sense to perform on trunk.
>>>>>>>>>>>>
>>>>>>>>>>>> But thanks for finally noticing.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Sep 27, 2013 at 3:09 PM, Fabien Chéreau <
>>>>>>>>>>>> fabien.cher...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> It's also pretty broken here (huge fonts). I'll try to have a
>>>>>>>>>>>>> look this WE. In general I think this kind of changes should be
>>>>>>>>>>>>> done first
>>>>>>>>>>>>> in a branch so that we can merge only working code (this kind of
>>>>>>>>>>>>> device-dependent stuff is hard to get right). Fabien
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Sep 27, 2013 at 7:47 PM, Reaves, Timothy <
>>>>>>>>>>>>> trea...@silverfieldstech.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Corrected.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Sep 27, 2013 at 1:23 PM, Alexander Wolf <
>>>>>>>>>>>>>> alex.v.w...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hi,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> 2013/9/27 Reaves, Timothy <trea...@silverfieldstech.com>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> This is working on my machine, in all scenarios (it has one
>>>>>>>>>>>>>>>> Retina & one non- screen).
>>>>>>>>>>>>>>>> Please let me know of any issues, or feel free to do
>>>>>>>>>>>>>>>> something different.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I'm checked it on linux and found wrong size of display.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> With best regards, Alexander
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
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