O.K. Just out of curiosity, do you have any idea why the difference
between the platforms?
On Fri, Oct 11, 2013 at 8:44 AM, Fabien Chéreau <fabien.cher...@gmail.com>wrote:
> Yes, it's because of a recent change. I'll fix it ASAP. In the mean time,
> compile in release mode, it will deactivate the assert.
> Fabien
>
>
> On Fri, Oct 11, 2013 at 2:33 PM, Reaves, Timothy <
> trea...@silverfieldstech.com> wrote:
>
>> Fabien, with the revision, on Mac, StelSphereGeometry.hpp:313 crashes the
>> app. This line is:
>> virtual bool contains(const Vec3f &v) const {Q_ASSERT(d==0 ||
>> std::fabs(v.lengthSquared()-1.f)<0.000002f);return
>> (v[0]*n[0]+v[1]*n[1]+v[2]*n[2]>=d);}
>>
>> Alex is saying that on Linux, this does not happen.
>>
>> The app crashes as soon as any action is taken: changing the time,
>> activating the Oculars plugin, etc. Given the nature of the code change,
>> I'm guessing it's the determination of which star?
>>
>> Any ideas?
>>
>>
>>
>>
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