On Sun, Sep 9, 2012 at 8:20 PM, Matthew Gates wrote:
> [snip]
> 3a. When zoomed in right on a texture so it fills a good portion of
> the screen (e.g. zooming so the moon fills the FOV), the frame rate
> drops off very badly to a few FPS, and even less than 1 fps at very
> high zoom. Anyone else
Barry:
Sorry, I don't mean to be too demanding. I have only one Windows box for testing
here. But if you have a bug on any of these machines, at least saving the log
(which now prints info about GPU/driver) would be useful. If there are checkered
textures permanently, that's definitely a bug.
Matt
On Mon, Sep 10, 2012 at 2:39 PM, Ferdinand Majerech
wrote:
> [snip]
> Matthew, Bogdan:
> I can't reproduce this - but I think it might be caused by fragment
> shaders being too expensive. Could you try if --safe-mode (GL1)
> changes anything?
No, no change here. Starting it with --safe-mode resul
--safe-mode sets GL1 Qt paint engine.
The GL2 backend reqiures the GL2 paint engine, so it fails to initialize
and falls back to GL1.
On 9/10/12, Bogdan Marinov wrote:
> On Mon, Sep 10, 2012 at 2:39 PM, Ferdinand Majerech
> wrote:
>> [snip]
>> Matthew, Bogdan:
>> I can't reproduce this - but I t
For the record I don't see performance drop at high zoom (down to
10E-4 deg fov) on either laptop (Intel 945GM) or desktop (ATI HD
6670).
Thomas
On 10 September 2012 16:14, Ferdinand Majerech wrote:
> --safe-mode sets GL1 Qt paint engine.
> The GL2 backend reqiures the GL2 paint engine, so it fa
Hi,
It seems spheric mirror distortion was enabled. I've disabled it and
everything now renders correctly.
Thanks.
Thomas
On 2 September 2012 18:51, Thomas Morris wrote:
> Hi,
>
> I'm running the latest rev 5588 on AMD x64, Scientific Linux 6.1 and
> AMD HD 6670 graphics with latest Catalyst dr