Re: [Stellarium-pubdevel] Observations after the GL branch merge

2012-09-10 Thread Bogdan Marinov
On Sun, Sep 9, 2012 at 8:20 PM, Matthew Gates wrote: > [snip] > 3a. When zoomed in right on a texture so it fills a good portion of > the screen (e.g. zooming so the moon fills the FOV), the frame rate > drops off very badly to a few FPS, and even less than 1 fps at very > high zoom. Anyone else

Re: [Stellarium-pubdevel] Observations after the GL branch merge

2012-09-10 Thread Ferdinand Majerech
Barry: Sorry, I don't mean to be too demanding. I have only one Windows box for testing here. But if you have a bug on any of these machines, at least saving the log (which now prints info about GPU/driver) would be useful. If there are checkered textures permanently, that's definitely a bug. Matt

Re: [Stellarium-pubdevel] Observations after the GL branch merge

2012-09-10 Thread Bogdan Marinov
On Mon, Sep 10, 2012 at 2:39 PM, Ferdinand Majerech wrote: > [snip] > Matthew, Bogdan: > I can't reproduce this - but I think it might be caused by fragment > shaders being too expensive. Could you try if --safe-mode (GL1) > changes anything? No, no change here. Starting it with --safe-mode resul

Re: [Stellarium-pubdevel] Observations after the GL branch merge

2012-09-10 Thread Ferdinand Majerech
--safe-mode sets GL1 Qt paint engine. The GL2 backend reqiures the GL2 paint engine, so it fails to initialize and falls back to GL1. On 9/10/12, Bogdan Marinov wrote: > On Mon, Sep 10, 2012 at 2:39 PM, Ferdinand Majerech > wrote: >> [snip] >> Matthew, Bogdan: >> I can't reproduce this - but I t

Re: [Stellarium-pubdevel] Observations after the GL branch merge

2012-09-10 Thread Thomas Morris
For the record I don't see performance drop at high zoom (down to 10E-4 deg fov) on either laptop (Intel 945GM) or desktop (ATI HD 6670). Thomas On 10 September 2012 16:14, Ferdinand Majerech wrote: > --safe-mode sets GL1 Qt paint engine. > The GL2 backend reqiures the GL2 paint engine, so it fa

Re: [Stellarium-pubdevel] GL2 rendering problem with rev 5588

2012-09-10 Thread Thomas Morris
Hi, It seems spheric mirror distortion was enabled. I've disabled it and everything now renders correctly. Thanks. Thomas On 2 September 2012 18:51, Thomas Morris wrote: > Hi, > > I'm running the latest rev 5588 on AMD x64, Scientific Linux 6.1 and > AMD HD 6670 graphics with latest Catalyst dr