On Sun, Sep 9, 2012 at 8:20 PM, Matthew Gates <matthew...@gmail.com> wrote: > [snip] > 3a. When zoomed in right on a texture so it fills a good portion of > the screen (e.g. zooming so the moon fills the FOV), the frame rate > drops off very badly to a few FPS, and even less than 1 fps at very > high zoom. Anyone else get this?
I also get something similar - a sharp drop in FPS on the Moon and nebula textures. The framerate in both cases jumps back to more acceptable values when I turn off the atmosphere. I suspect that the culprit is either the atmosphere drawing code, or the refraction/extinction simulation. (This is on Windows, Intel Atom 1.66 GHz, 1 GB RAM, Intel GMA 3150.) Welcome back, BTW. :) Bogdan ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel