On Mon, Sep 10, 2012 at 2:39 PM, Ferdinand Majerech
<kiithsa...@gmail.com> wrote:
> [snip]
> Matthew, Bogdan:
> I can't reproduce this - but I think it might be caused by fragment
> shaders being too expensive. Could you try if --safe-mode (GL1)
> changes anything?

No, no change here. Starting it with --safe-mode results in this in the log:

Going to initialize the OpenGL 2 renderer
OpenGL supported version:  "1.4.0 - Build 8.14.10.2117"
Qt GL paint engine is:  "OpenGL"
StelQGL2Renderer::init : Failed because Qt paint engine is not OpenGL2
If paint engine is OpenGL3 or higher, this code needs to be updated
Failed to initialize the OpenGL 2 renderer, falling back to the OpenGL
1 renderer
OpenGL supported version:  "1.4.0 - Build 8.14.10.2117"
Qt GL paint engine is:  "OpenGL"
GL vendor is  "Intel"
GL renderer is  "Intel Pineview Platform"

Why it attempts to use OpenGL2? Doesn't this mean that --safe-mode is ignored?

Bogdan

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