On Mon, Sep 10, 2012 at 2:39 PM, Ferdinand Majerech <kiithsa...@gmail.com> wrote: > [snip] > Matthew, Bogdan: > I can't reproduce this - but I think it might be caused by fragment > shaders being too expensive. Could you try if --safe-mode (GL1) > changes anything?
No, no change here. Starting it with --safe-mode results in this in the log: Going to initialize the OpenGL 2 renderer OpenGL supported version: "1.4.0 - Build 8.14.10.2117" Qt GL paint engine is: "OpenGL" StelQGL2Renderer::init : Failed because Qt paint engine is not OpenGL2 If paint engine is OpenGL3 or higher, this code needs to be updated Failed to initialize the OpenGL 2 renderer, falling back to the OpenGL 1 renderer OpenGL supported version: "1.4.0 - Build 8.14.10.2117" Qt GL paint engine is: "OpenGL" GL vendor is "Intel" GL renderer is "Intel Pineview Platform" Why it attempts to use OpenGL2? Doesn't this mean that --safe-mode is ignored? Bogdan ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel