O.K. Thanks Barry! We're working on it. At least I've figured out that
much. We are going to probably need to remove all non-ES OpenGL code to
cleanly clean this up.
On Tue, Oct 1, 2013 at 6:53 PM, Barry Gerdes wrote:
> Hi Tim
> Further on the telescope module
> The telescope position indicat
Hi Tim
Further on the telescope module
The telescope position indicator and name are just invisible and the colour
can't be reset.
Barry
--
October Webinars: Code for Performan
scope till I get up later
At least no crashes
Date: Tue, 1 Oct 2013 08:37:54 -0400
From: trea...@silverfieldstech.com
To: stellarium-pubdevel@lists.sourceforge.net
Subject: Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope
Control plugins
As we've found out (Alex & I), t
As we've found out (Alex & I), this is working. At least on linux. The
OpenGL subsystem needs to be initialized, and once I added that, the
crashes disappear. Alex is trying Windows now.
This would just be a stop-gap, assuming it works on Windows. We need to
replace all non-ES OpenGL code.
O
2013/10/1 Reaves, Timothy
> Well, as it at least allows Windows to link, why not try to find out why
> it's crashing, and fix that? I'm sure the issue is our very out-dated
> cmake files.
>
I think you are wrong.
>
> Were is the crash? Is it in an OpenGL call?
>
For example I can catch cras
Well, as it at least allows Windows to link, why not try to find out why
it's crashing, and fix that? I'm sure the issue is our very out-dated
cmake files.
Were is the crash? Is it in an OpenGL call?
On Tue, Oct 1, 2013 at 7:59 AM, Alexander Wolf wrote:
>
> 2013/10/1 Reaves, Timothy
>
> Well
2013/10/1 Reaves, Timothy
> Well, my understanding is, that's progress. :D
>
> I could have missed a file in the satellites plugin, and we may need the
> code Alex reverted on the QT5_USE_MODULE.
>
I think you should revert last changes because those changes give crashes
on linux too.
--
With
58 -0400
> From: trea...@silverfieldstech.com
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope
> Control plugins
>
>
> Where did you read that information? I'm not sure it's correct.
>
> http:
: trea...@silverfieldstech.com
To: stellarium-pubdevel@lists.sourceforge.net
Subject: Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control
plugins
Where did you read that information? I'm not sure it's correct.
http://qt-project.org/doc/qt-5.1/qtgui/qabstractopenglfunc
Where did you read that information? I'm not sure it's correct.
http://qt-project.org/doc/qt-5.1/qtgui/qabstractopenglfunctions.html
Seems to idicate that classes using OpenGL should extend one of the
subclasses. I see that StelModules extends QOpenGLFunctions, but, it does
not provide all of th
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