Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins

2013-10-01 Thread Reaves, Timothy
O.K. Thanks Barry! We're working on it. At least I've figured out that much. We are going to probably need to remove all non-ES OpenGL code to cleanly clean this up. On Tue, Oct 1, 2013 at 6:53 PM, Barry Gerdes wrote: > Hi Tim > Further on the telescope module > The telescope position indicat

Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins

2013-10-01 Thread Barry Gerdes
Hi Tim Further on the telescope module The telescope position indicator and name are just invisible and the colour can't be reset. Barry -- October Webinars: Code for Performan

Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins

2013-10-01 Thread Barry Gerdes
scope till I get up later At least no crashes Date: Tue, 1 Oct 2013 08:37:54 -0400 From: trea...@silverfieldstech.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins As we've found out (Alex & I), t

Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins

2013-10-01 Thread Reaves, Timothy
As we've found out (Alex & I), this is working. At least on linux. The OpenGL subsystem needs to be initialized, and once I added that, the crashes disappear. Alex is trying Windows now. This would just be a stop-gap, assuming it works on Windows. We need to replace all non-ES OpenGL code. O

Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins

2013-10-01 Thread Alexander Wolf
2013/10/1 Reaves, Timothy > Well, as it at least allows Windows to link, why not try to find out why > it's crashing, and fix that? I'm sure the issue is our very out-dated > cmake files. > I think you are wrong. > > Were is the crash? Is it in an OpenGL call? > For example I can catch cras

Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins

2013-10-01 Thread Reaves, Timothy
Well, as it at least allows Windows to link, why not try to find out why it's crashing, and fix that? I'm sure the issue is our very out-dated cmake files. Were is the crash? Is it in an OpenGL call? On Tue, Oct 1, 2013 at 7:59 AM, Alexander Wolf wrote: > > 2013/10/1 Reaves, Timothy > > Well

Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins

2013-10-01 Thread Alexander Wolf
2013/10/1 Reaves, Timothy > Well, my understanding is, that's progress. :D > > I could have missed a file in the satellites plugin, and we may need the > code Alex reverted on the QT5_USE_MODULE. > I think you should revert last changes because those changes give crashes on linux too. -- With

Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins

2013-10-01 Thread Reaves, Timothy
58 -0400 > From: trea...@silverfieldstech.com > To: stellarium-pubdevel@lists.sourceforge.net > Subject: Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope > Control plugins > > > Where did you read that information? I'm not sure it's correct. > > http:

Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins

2013-09-30 Thread Barry Gerdes
: trea...@silverfieldstech.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins Where did you read that information? I'm not sure it's correct. http://qt-project.org/doc/qt-5.1/qtgui/qabstractopenglfunc

Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope Control plugins

2013-09-30 Thread Reaves, Timothy
Where did you read that information? I'm not sure it's correct. http://qt-project.org/doc/qt-5.1/qtgui/qabstractopenglfunctions.html Seems to idicate that classes using OpenGL should extend one of the subclasses. I see that StelModules extends QOpenGLFunctions, but, it does not provide all of th