As we've found out (Alex & I), this is working. At least on linux. The
OpenGL subsystem needs to be initialized, and once I added that, the
crashes disappear. Alex is trying Windows now.
This would just be a stop-gap, assuming it works on Windows. We need to
replace all non-ES OpenGL code.
On Tue, Oct 1, 2013 at 8:10 AM, Alexander Wolf <alex.v.w...@gmail.com>wrote:
>
> 2013/10/1 Reaves, Timothy <trea...@silverfieldstech.com>
>
>> Well, as it at least allows Windows to link, why not try to find out why
>> it's crashing, and fix that? I'm sure the issue is our very out-dated
>> cmake files.
>>
>
> I think you are wrong.
>
>
>>
>> Were is the crash? Is it in an OpenGL call?
>>
>
> For example I can catch crash in the Oculars plugin. Of course OpenGL was
> call:
> Program received signal SIGSEGV, Segmentation fault.
> 0x0000000000762b49 in Oculars::draw(StelCore*) ()
>
> What about OpenGLContext for this call?
>
> --
> With best regards, Alexander
>
>
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