Hi Tim
I just compiled 6272 on windows
All three plugins compiled and linked.
Satellites appears to work as pre Qt5
Oculars is odd the screen jumps to the FOV size OK but the window effect does
not happen
Telescope does not appear to work on the virtual telescope. I can't test a real
telescope till I get up later
At least no crashes
Date: Tue, 1 Oct 2013 08:37:54 -0400
From: trea...@silverfieldstech.com
To: stellarium-pubdevel@lists.sourceforge.net
Subject: Re: [Stellarium-pubdevel] Oculars, Satellites and Telescope
Control plugins
As we've found out (Alex & I), this is working. At least on linux. The OpenGL
subsystem needs to be initialized, and once I added that, the crashes
disappear. Alex is trying Windows now.
This would just be a stop-gap, assuming it works on Windows. We need to
replace all non-ES OpenGL code.
On Tue, Oct 1, 2013 at 8:10 AM, Alexander Wolf <alex.v.w...@gmail.com> wrote:
2013/10/1 Reaves, Timothy <trea...@silverfieldstech.com>
Well, as it at least allows Windows to link, why not try to find out why it's
crashing, and fix that? I'm sure the issue is our very out-dated cmake files.
I think you are wrong.
Were is the crash? Is it in an OpenGL call?
For example I can catch crash in the Oculars plugin. Of course OpenGL was
call:Program received signal SIGSEGV, Segmentation fault.
0x0000000000762b49 in Oculars::draw(StelCore*) ()
What about OpenGLContext for this call?
--
With best regards, Alexander
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