Hi Tim
I just compiled 6272 on windows 
All three plugins compiled and linked.
Satellites appears to work as pre Qt5
Oculars is odd the screen jumps to the FOV size OK but the window effect does 
not happen
Telescope does not appear to work on the virtual telescope. I can't test a real 
telescope till I get up later

At least no crashes 

Date: Tue, 1 Oct 2013 08:37:54 -0400
From: trea...@silverfieldstech.com
To: stellarium-pubdevel@lists.sourceforge.net
Subject: Re: [Stellarium-pubdevel] Oculars,     Satellites and Telescope 
Control plugins

As we've found out (Alex & I), this is working.  At least on linux.  The OpenGL 
subsystem needs to be initialized, and once I added that, the crashes 
disappear.  Alex is trying Windows now.


This would just be a stop-gap, assuming it works on Windows.  We need to 
replace all non-ES OpenGL code.


On Tue, Oct 1, 2013 at 8:10 AM, Alexander Wolf <alex.v.w...@gmail.com> wrote:


2013/10/1 Reaves, Timothy <trea...@silverfieldstech.com>


Well, as it at least allows Windows to link, why not try to find out why it's 
crashing, and fix that?  I'm sure the issue is our very out-dated cmake files.



I think you are wrong. 
Were is the crash?  Is it in an OpenGL call?



For example I can catch crash in the Oculars plugin. Of course OpenGL was 
call:Program received signal SIGSEGV, Segmentation fault.
0x0000000000762b49 in Oculars::draw(StelCore*) ()



What about OpenGLContext for this call?

-- 
With best regards, Alexander


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