Thanks for the recommendation. For my purposes, discussion of python
scripting is by the most important thing, and there doesn't seem to be
quite as much systematic instruction out there on that. However, in
the wikibook
"Blender 3D: Noob to Pro", there is a mostly complete chapter on
scripting
Hello Harald,
Hello Marshall,
I strongly recommend the book "The Essential Blender" from Roland
Hess.
Its quite certain from page 1 that mathematics and Blender are the
same.
You can only master them and learn by doing it.Also the chapters are
very nice and independent away from the intro chapter
On Jun 4, 1:32 am, "David Joyner" <[EMAIL PROTECTED]> wrote:
> I would like to learn a bit about Blender too. If you have a book you'd
> recommend, please let me know.
I've played around with blender and it's amazingly cool if you
understand how it works (the UI), but this takes some time. I do
I meant in comparison to its commercial competitors, like Autodesk's
3d studio max, which are roughly 2GB (I'm not sure exactly). The
binary is much smaller than those programs. As a component of Sage,
it would be big, so its probably destined to be an optional spkg at
most. But I think its ver
On Tue, Jun 3, 2008 at 4:28 PM, Marshall Hampton <[EMAIL PROTECTED]> wrote:
>
> I have a small grant this summer to work on 3D visualization of
> geometric-algebraic objects (e.g. Groebner fans), and I have decided
> to learn the basics of Blender. Its amazingly small and very python
> friendly,
Its funny you ask - I'm something of a book addict, so my first
thought was to buy some books on blender. But (as with Sage!) there
really is plenty of documentation and tutorials on the web. You just
have to wade in and start doing them, and it takes time. I'm not sure
there is a whole lot out
I would like to learn a bit about Blender too. If you have a book you'd
recommend, please let me know.
On Tue, Jun 3, 2008 at 7:28 PM, Marshall Hampton <[EMAIL PROTECTED]> wrote:
>
> I have a small grant this summer to work on 3D visualization of
> geometric-algebraic objects (e.g. Groebner fans)
I have a small grant this summer to work on 3D visualization of
geometric-algebraic objects (e.g. Groebner fans), and I have decided
to learn the basics of Blender. Its amazingly small and very python
friendly, so hopefully I can get some experience interfacing with it
with Sage.
-M. Hampton
On