Hello Harald, Hello Marshall, I strongly recommend the book "The Essential Blender" from Roland Hess. Its quite certain from page 1 that mathematics and Blender are the same. You can only master them and learn by doing it.Also the chapters are very nice and independent away from the intro chapters. Unfortunately the book isnt mentioning python at all up to the last page,to praise it there but whats the point you are done with the book. But I assume any good pythonbook will do as reference beside working with "The Essential Blender"
Gottfried www.51552.eu www.wirtschaftswunder.co.uk On Jun 4, 10:00 am, Harald Schilly <[EMAIL PROTECTED]> wrote: > On Jun 4, 1:32 am, "David Joyner" <[EMAIL PROTECTED]> wrote: > > > I would like to learn a bit about Blender too. If you have a book you'd > > recommend, please let me know. > > I've played around with blender and it's amazingly cool if you > understand how it works (the UI), but this takes some time. I don't > think a book will do it, because you need to learn the movements > (hands, eyes, ...) to interact. So, my strong advice, search for > screencasts! There are a lot of them and after you learned the keys > g,r,space,s and some more you are ready to start with them. A book > (even written tutorials) is too static. > > H --~--~---------~--~----~------------~-------~--~----~ To post to this group, send email to sage-devel@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/sage-devel URLs: http://www.sagemath.org -~----------~----~----~----~------~----~------~--~---