Its funny you ask - I'm something of a book addict, so my first
thought was to buy some books on blender.  But (as with Sage!) there
really is plenty of documentation and tutorials on the web.  You just
have to wade in and start doing them, and it takes time.  I'm not sure
there is a whole lot out there on the sort of python scripting I want
to do, but whatever is out there is probably online.

If anyone out there thinks that there is a useful book on blender
(especially if it has some content relating to python), please weigh
in.

-M. Hampton

On Jun 3, 6:32 pm, "David Joyner" <[EMAIL PROTECTED]> wrote:
> I would like to learn a bit about Blender too. If you have a book you'd
> recommend, please let me know.
>
> On Tue, Jun 3, 2008 at 7:28 PM, Marshall Hampton <[EMAIL PROTECTED]> wrote:
>
> > I have a small grant this summer to work on 3D visualization of
> > geometric-algebraic objects (e.g. Groebner fans), and I have decided
> > to learn the basics of Blender.  Its amazingly small and very python
> > friendly, so hopefully I can get some experience interfacing with it
> > with Sage.
>
> > -M. Hampton
>
> > On May 30 2007, 12:18 am, "William Stein" <[EMAIL PROTECTED]> wrote:
> >> On 5/29/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> >> > Man, typed faster than I read.  There's no free lunch.  Or polytopes.  
> >> > Regardless, YafRay is more promising than I originally thought.  If only 
> >> > we could get John Stone to work with the YafRay people.  His parallelism 
> >> > & round objects with their beautiful textures & meshes...
>
> >> My impression is that YafRay also has extensive support for parallelism.
>
> >>  -- William
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