the only reason i know is because i finally bit the bullet and got
something "modern" (as in: pci-x instead of agp), for Minecraft. :-)
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Oh, I see. In that case, they should use the render-image function
directly. Override the on-paint method, call the get-dc method and
pass that and some suitable coordinates to do the drawing. I recommend
using this only for drawing the final image, don't use other dc
methods (I mean, you can, but
Thanks. Yes, they want to (say) draw a solid green circle next to the name
of someone who has been active in the last five minutes. As I understand
it, they followed the GUI Toolkit intro and arrived at the point where they
have a canvas% with the on-paint method specified in its constructor. The
o
On 03/19/2015 10:00 PM, Neil Toronto wrote:
On 03/19/2015 02:09 PM, Raoul Duke wrote:
Currently, the vertex data for frozen shapes is transferred every
frame. The
3D engine is saturating your AGP bus.
the year 2003 called and wants its technology back. :-)
The year 1861 sent you a telegraph:
On 03/19/2015 02:09 PM, Raoul Duke wrote:
Currently, the vertex data for frozen shapes is transferred every frame. The
3D engine is saturating your AGP bus.
the year 2003 called and wants its technology back. :-)
The year 1861 sent you a telegraph: they want their insult back. :p
Anyway... t
Here’s one way, if you mean a bitmap% object:
#lang racket/base
(provide image->bitmap)
(require racket/class
(only-in racket/draw make-bitmap bitmap-dc%)
(only-in 2htdp/image image-width image-height)
(only-in mrlib/image-core render-image))
(define (image->bitmap im
When you say "bitmap" do you mean "bitmap% object"? And if so, why do
they want to do that? If not, do you mean something else?
Robby
On Thu, Mar 19, 2015 at 5:24 PM, Andrew Mauer-Oats wrote:
> Is there a public way to change an image created using the 2htdp/image
> library into a bitmap?
>
> M
I just sent $1500 to help sponsor this year's RacketCon. That's an increase
from the $1000 I put in last year, because Vincent St-Amour told me that he and
Matthew Flatt want to scale up this year's event.
I mention this not to bring attention to myself. Rather, I mention it to bring
attention
Is there a public way to change an image created using the 2htdp/image
library into a bitmap?
My students are used to those functions and it would be easier for some of
them to go and build the GUI they want if they didn't have to change over
to explicitly using drawing contexts.
I have looked at
> That sounds very cool! If you can maybe keep some amount of model/view
> abstraction going maybe we could get that into drr?
I'll definitely keep that in mind; I'd like to help do that!
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That sounds very cool! If you can maybe keep some amount of model/view
abstraction going maybe we could get that into drr?
Robby
On Thursday, March 19, 2015, Greg Hendershott
wrote:
> Thank you, Robby.
>
> > Another approach that you might want to try is to catch the "c:c;c:c"
> > at the emacs
Thank you, Robby.
> Another approach that you might want to try is to catch the "c:c;c:c"
> at the emacs level and instead of turning that into SIGINT (or
> whatever signal it is) send an explicit message across to the "(sync
> never-evt)" code that tells it to break the user's program's thread.
>
> 2. exn:break, although I'm not yet sure how that will work.
Actually, break on any uncaught exception.
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> Freezing takes a while, though, and has this annoying property that
> it takes the most time the first time the frozen Pict3D is rendered.
> (The actual freezing has to be done with an active OpenGL context.)
> I'm not sure what to do about the latter problem.
Would it be enough to render to a f
Hi, everyone.
So, the background for this e-mail is the following macro:
http://pasterack.org/pastes/51673
In short, it allows me to do function definition closely connected with
contracts as well as test cases.
The problem I ran into last time I worked on this, though, is that I
can't actually
On Sun, Mar 15, 2015 at 01:01:02PM +0530, Dr. C. SHUNMUGA VELAYUTHAM wrote:
> I tried first glxinfo | grep "version" on my ubuntu machine and found that
> openGL version is 1.4.
>
> I also tried your racket code but it gave the following error
>
> ?: unbound identifier in module in: ?
>
> So I
> Currently, the vertex data for frozen shapes is transferred every frame. The
> 3D engine is saturating your AGP bus.
the year 2003 called and wants its technology back. :-)
Racket Users list:
http://lists.racket-lang.org/users
Thanks, and I'm glad you're having a good time. :)
Currently, the vertex data for frozen shapes is transferred every frame.
The 3D engine is saturating your AGP bus.
I have plans to add either `freeze/send` or a `#:send?` argument to
`freeze`, which will send the vertex data once to reside on
I will second that. The performance difference between the racket dedicated
executable, and running something under a DrR REPL can be surprisingly
huge. It's one of the reasons why I've been slowly transitioning to using
racket-mode under Emacs instead.
On Thu, Mar 19, 2015 at 1:25 PM, Neil Toront
Welcome!
Thank you for your past work. Trying to emulate it concretized and
motivated almost all of my high school and undergraduate math classes.
On 03/18/2015 02:59 PM, John Carmack wrote:
...
I have a specification for a VR related file format that is headed towards
JSON, but I am seriou
> I have a specification for a VR related file format that is headed
> towards JSON, but I am seriously considering changing it to
> s-expressions and embedding a trivial (not Racket) Scheme for
> scripting.
FWIW http://mr.gy/software/microlisp/ dialect seems to be somewhat
popular in implementing
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