> Freezing takes a while, though, and has this annoying property that > it takes the most time the first time the frozen Pict3D is rendered. > (The actual freezing has to be done with an active OpenGL context.) > I'm not sure what to do about the latter problem.
Would it be enough to render to a file like object, that is simply discarded? -- Tomi Pieviläinen, +358 400 487 504 A: Because it disrupts the natural way of thinking. Q: Why is top posting frowned upon? ____________________ Racket Users list: http://lists.racket-lang.org/users