> Freezing takes a while, though, and has this annoying property that
> it takes the most time the first time the frozen Pict3D is rendered.
> (The actual freezing has to be done with an active OpenGL context.)
> I'm not sure what to do about the latter problem.

Would it be enough to render to a file like object, that is simply
discarded?

-- 
Tomi Pieviläinen, +358 400 487 504
A: Because it disrupts the natural way of thinking.
Q: Why is top posting frowned upon?
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