In article ,
Alan Plum wrote:
> Django can be scaled down a lot, but it's a full-featured framework at
> its heart.
You can pick and chose which parts of django you want to use. You don't
need to use any of the Django model stuff. You don't need to use any of
the template system. You can
On 2011-09-11 02:50, Littlefield, Tyler wrote:
I replied to that one off list I guess, but I figured Django was way
more overhead than I wanted, doesn't really fit with solving the speed
issue.
Depending on your needs, you may find something like bottle or Flask a
better choice then.
Django
On Sep 10, 1:54 pm, "Littlefield, Tyler" wrote:
> I'm not feeling particularly masochistic, so I do not want to develop
> this project in PHP; essentially I'm looking to build a web-based MMO.
Google have been promoting the use of appengine along with HTML5 & JS
to produce games. One advantage of
st-bounces+hidura=gmail@python.org
Date: Sun, 11 Sep 2011 11:48:01
To:
Subject: Re: using python in web applications
"Littlefield, Tyler" wrote:
>
>I don't much care for PHP, but the thing that can be said for it is it's
>pretty quick. How does Python compare?
PHP is
+1 for PostgreSQL. It's faster than MySQL for years now, and is much more
seriously featured.
If you don't need ACID properties (transactions stuff) you should also give
Document-based databases like MongoDB a try. It changed my code life.
--
http://mail.python.org/mailman/listinfo/python-list
"Littlefield, Tyler" wrote:
>
>I don't much care for PHP, but the thing that can be said for it is it's
>pretty quick. How does Python compare?
PHP is quick for development, in that you can slap together some schlock
and have it mostly work. The result, however, is usually schlock. The
perform
On Sun, Sep 11, 2011 at 9:35 AM, Laurent wrote:
> [troll]
> For a serious web based MMO you'd rather stick to low level and forget about
> bloated Object Relational Mapping java-like layered kind of frameworks that
> are made for Rapid Applications Development, not for efficiency.
> [/troll]
I
Well PyPy is just an implementation of Python among many others (but limited to
version 2.7). It is not a web server. If you want to make PyPy interact with a
web server (such as nginx) you have to use a special protocol such as WSGI or
Fast-CGI. For best performances you can for instance use uW
On 9/10/2011 5:35 PM, Laurent wrote:
[troll]
For a serious web based MMO you'd rather stick to low level and forget about
bloated Object Relational Mapping java-like layered kind of frameworks that are
made for Rapid Applications Development, not for efficiency.
[/troll]
I replied to that one
[troll]
For a serious web based MMO you'd rather stick to low level and forget about
bloated Object Relational Mapping java-like layered kind of frameworks that are
made for Rapid Applications Development, not for efficiency.
[/troll]
"Eve Online", a well known MMORPG was developped with stackle
On 9/9/2011 10:19 PM, Ben Finney wrote:
"Littlefield, Tyler" writes:
I'm curious if there are some good solutions for using Python in web
applications.
Start with:
http://docs.python.org/howto/webservers.html#frameworks>
http://wiki.python.org/moin/WebFrameworks>
Awe
"Littlefield, Tyler" writes:
> I'm curious if there are some good solutions for using Python in web
> applications.
Start with:
http://docs.python.org/howto/webservers.html#frameworks>
http://wiki.python.org/moin/WebFrameworks>
and try your criteria
Hello all:
I'm curious if there are some good solutions for using Python in web
applications.
I'm not feeling particularly masochistic, so I do not want to develop
this project in PHP; essentially I'm looking to build a web-based MMO. I
know that you can use nginx with Pyth
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