Ian Kelly writes:
> On Thu, Sep 7, 2017 at 2:05 AM, Chris Angelico wrote:
>> On Thu, Sep 7, 2017 at 5:11 PM, Steven D'Aprano
>>> I don't know why it places *two* pairs of crosses and naughts instead of
>>> one. Maybe the page is broken.
>>
>> I think it is, as part of being on the Internet Archi
Steven D'Aprano wrote:
But anyway... it doesn't seem to me that the page is doing any
computation using HTML. It's more like a book listing a table of primes.
It's a "Choose Your Own Game Of Tic-Tac-Toe" book!
--
Greg
--
https://mail.python.org/mailman/listinfo/python-list
On 2017-09-07, Ian Kelly wrote:
> On Thu, Sep 7, 2017 at 2:05 AM, Chris Angelico wrote:
>> On Thu, Sep 7, 2017 at 5:11 PM, Steven D'Aprano
>>> I don't know why it places *two* pairs of crosses and naughts instead of
>>> one. Maybe the page is broken.
>>
>> I think it is, as part of being on the I
On Thu, Sep 7, 2017 at 6:21 AM, Chris Angelico wrote:
> On Thu, Sep 7, 2017 at 10:07 PM, Steve D'Aprano
> wrote:
>> As a practical technique, naturally using a lookup table of pre-computed
>> values
>> is a good solution to many problems. But you cannot say you are performing
>> general computat
On Thu, Sep 7, 2017 at 2:05 AM, Chris Angelico wrote:
> On Thu, Sep 7, 2017 at 5:11 PM, Steven D'Aprano
>> I don't know why it places *two* pairs of crosses and naughts instead of
>> one. Maybe the page is broken.
>
> I think it is, as part of being on the Internet Archive. To get a
> working vers
On Thu, Sep 7, 2017 at 10:07 PM, Steve D'Aprano
wrote:
> On Thu, 7 Sep 2017 06:05 pm, Chris Angelico wrote:
>
>> On Thu, Sep 7, 2017 at 5:11 PM, Steven D'Aprano
>> wrote:
>>> Thank you for the explanation Stefan, but I do know how to use a browser.
>>>
>>> What I didn't know is how the HTML works
On Thu, 7 Sep 2017 06:05 pm, Chris Angelico wrote:
> On Thu, Sep 7, 2017 at 5:11 PM, Steven D'Aprano
> wrote:
>> Thank you for the explanation Stefan, but I do know how to use a browser.
>>
>> What I didn't know is how the HTML works. I thought it was actually doing
>> some computation, but it se
On Thu, Sep 7, 2017 at 5:11 PM, Steven D'Aprano
wrote:
> Thank you for the explanation Stefan, but I do know how to use a browser.
>
> What I didn't know is how the HTML works. I thought it was actually doing
> some computation, but it seems like its just jumping to pre-rendered tic-
> tac-toe gri
On Thu, 07 Sep 2017 01:45:01 +, Stefan Ram wrote:
> Steve D'Aprano writes:
>>web.archive.org/web/20040428174214/http://www.geocities.com/
flo_kreidler/tictactoe.html
>>I am intrigued by the (alleged?) HTML version of tic-tac-toe. Can
>>somebody explain what it is doing and how it works?
>
>
On Thu, Sep 7, 2017 at 11:32 AM, Steve D'Aprano
wrote:
> On Thu, 7 Sep 2017 03:56 am, Chris Angelico wrote:
>
>> On Thu, Sep 7, 2017 at 3:53 AM, Rhodri James wrote:
>>> On 06/09/17 18:16, Stefan Ram wrote:
> [...]
Whenever someone yells at me, »HTML is not a programming language!«,
On Thu, 7 Sep 2017 03:56 am, Chris Angelico wrote:
> On Thu, Sep 7, 2017 at 3:53 AM, Rhodri James wrote:
>> On 06/09/17 18:16, Stefan Ram wrote:
[...]
>>>Whenever someone yells at me, »HTML is not a programming language!«,
>>>I show them the interactive tic-tac-toe by Flo Kreidler, writte
On Thu, Sep 7, 2017 at 3:53 AM, Rhodri James wrote:
> On 06/09/17 18:16, Stefan Ram wrote:
>>
>> Dennis Lee Bieber writes:
>>>
>>> Not to mention there are four rotations of the board, along with
>>> reflections... One could, internally, keep track of the rotation needed
>>> to
>>> normal
On 06/09/17 18:16, Stefan Ram wrote:
Dennis Lee Bieber writes:
Not to mention there are four rotations of the board, along with
reflections... One could, internally, keep track of the rotation needed to
normalize the first moves (eg: if a corner was the first move, rotate the
board as n
On Tue, Sep 5, 2017 at 6:15 PM, Stefan Ram wrote:
> Ian Kelly writes:
>>Usually I've seen Tic Tac Toe implemented using the Minimax algorithm
>>since the decision tree for Tic Tac Toe is quite shallow.
>
> This thread made me want to write a tic-tac-toe game.
>
> I am naïve in this field. I d
good point. this algorithm doesn't take account of the fact that one can make a
threat (x's 147) by parrying a threat (o's 357). nevertheless i'm still certain
that the components the algorithm is built from are the same components i use
myself to play tictactoe, and i'm still certain that my ow
On Mon, Sep 4, 2017 at 9:26 PM, wrote:
>
> """
> this program makes an optimal tictactoe move by answering the following
> questions
> in their given order until it is told where to put its mark:
>
> 1) can you win the game?
> if so then do it
> 2) could your opponent win the game if it was
"""
this program makes an optimal tictactoe move by answering the following
questions
in their given order until it is told where to put its mark:
1) can you win the game?
if so then do it
2) could your opponent win the game if it was his turn?
if so then put your own mark where a mar
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