On Mon, Sep 4, 2017 at 9:26 PM, <namenobodywa...@gmail.com> wrote: > > """ > this program makes an optimal tictactoe move by answering the following > questions > in their given order until it is told where to put its mark: > > 1) can you win the game? > if so then do it > 2) could your opponent win the game if it was his turn? > if so then put your own mark where a mark of his would win him the game > 3) could you win the game if you had two turns in a row? > if so then make a move that leaves you with the largest number of second > moves > that would win you the game if you could really make them > 4) is the center square open? > if so then put your mark there > 5) are any of the corners open? > if so then put your mark on one of them > 6) put your mark on any open square > """
I'm afraid its play is not optimal. Here's a transcript where the program lost. Usually I've seen Tic Tac Toe implemented using the Minimax algorithm since the decision tree for Tic Tac Toe is quite shallow. py> play(oh) | | -+-+- | | -+-+- | | cell number: 1 X| | -+-+- |0| -+-+- | | cell number: 9 X| |0 -+-+- |0| -+-+- | |X cell number: 7 X| |0 -+-+- |0| -+-+- X|0|X cell number: 4 X| |0 -+-+- X|0| -+-+- X|0|X X wins -- https://mail.python.org/mailman/listinfo/python-list