good point. this algorithm doesn't take account of the fact that one can make a 
threat (x's 147) by parrying a threat (o's 357). nevertheless i'm still certain 
that the components the algorithm is built from are the same components i use 
myself to play tictactoe, and i'm still certain that my own tictactoe playing 
is optimal. that's my motivation for doing it this way: i'm trying to formalize 
the algorithm i use myself. besides, exhaustive minimax search seems like 
cheating to me, since it doesn't generalize to less-trivial games. anyway, 
thanks for pointing out the error

peace
stm
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