On Sep 5, 10:32 pm, "Gabriel Genellina" <[EMAIL PROTECTED]>
wrote:
> En Fri, 05 Sep 2008 16:24:08 -0300, Durand <[EMAIL PROTECTED]> escribió:
>
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> > I'm wondering how I could render text with PIL in which different
> > parts of the text are different characters. This is for a game stats
> >
En Fri, 05 Sep 2008 16:24:08 -0300, Durand <[EMAIL PROTECTED]> escribió:
I'm wondering how I could render text with PIL in which different
parts of the text are different characters. This is for a game stats
script where names are written like:
^1Red ^2Green ^3Yellow, etc.
The problem is that I
Oops, I meant, "I'm wondering how I could render text with PIL in
which different
parts of the text are different *colours*."
--
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I'm wondering how I could render text with PIL in which different
parts of the text are different characters. This is for a game stats
script where names are written like:
^1Red ^2Green ^3Yellow, etc.
The problem is that I currently use text in the ImageDraw module but
the only way I can think of r