On Sep 5, 10:32 pm, "Gabriel Genellina" <[EMAIL PROTECTED]> wrote: > En Fri, 05 Sep 2008 16:24:08 -0300, Durand <[EMAIL PROTECTED]> escribió: > > > > > > > I'm wondering how I could render text with PIL in which different > > parts of the text are different characters. This is for a game stats > > script where names are written like: > > ^1Red ^2Green ^3Yellow, etc. > > The problem is that I currently use text in the ImageDraw module but > > the only way I can think of rendering text is by rendering each bit of > > text in a separate colour. > > > Example: > > > draw.text((0,0),"Red", fill="red") > > draw.text((30,0),"Green", fill="green") > > draw.text((60,0),"Yellow", fill="green") > > > except that I'm not sure how much spacing there is between each > > coloured bit of text(30px is assumed in the example)...Would there be > > an alternate method of doing this? > > You could use the draw.textsize method to measure how much space will take > each part... > > -- > Gabriel Genellina
Thanks, I guess I should have done more research... -- http://mail.python.org/mailman/listinfo/python-list