> Looking a lot more normal and readable now. Thanks!
>
> Note that some people have experienced odd issues with Pan, possibly
> relating to having multiple instances running simultaneously. You may
> want to take care not to let it open up a duplicate copy of itself.
>
> ChrisA
Thanks for the h
On Mon, Jan 20, 2014 at 5:53 AM, Philip Werner wrote:
> On Sat, 18 Jan 2014 13:19:24 +, Mark Lawrence wrote:
>
>> On 18/01/2014 12:40, phi...@gmail.com wrote:
>>
>> [snip the stuff I can't help with]
>>
>> Here's the link you need to sort the problem with double spacing from
>> google groups h
On Sat, 18 Jan 2014 13:19:24 +, Mark Lawrence wrote:
> On 18/01/2014 12:40, phi...@gmail.com wrote:
>
> [snip the stuff I can't help with]
>
> Here's the link you need to sort the problem with double spacing from
> google groups https://wiki.python.org/moin/GoogleGroupsPython
Thanks for the
On 18/01/2014 12:40, phi...@gmail.com wrote:
[snip the stuff I can't help with]
Here's the link you need to sort the problem with double spacing from
google groups https://wiki.python.org/moin/GoogleGroupsPython
--
My fellow Pythonistas, ask not what our language can do for you, ask
what you
Den lördagen den 18:e januari 2014 kl. 13:13:47 UTC+1 skrev Asaf Las:
> On Wednesday, January 15, 2014 8:37:25 PM UTC+2, phi...@gmail.com wrote:
>
> > My problem is as follows:
>
> >
>
> > 2) The network layer of the game server runs a separate process as well,
>
> > and my intention was
On Wednesday, January 15, 2014 8:37:25 PM UTC+2, phi...@gmail.com wrote:
> My problem is as follows:
>
> 2) The network layer of the game server runs a separate process as well,
> and my intention was to use gevent or tornado (http://nichol.as/asynchronous-
>servers-in-python).
> 3) The game
> (You're using Google Groups, which means your replies are
>
> double-spaced and your new text is extremely long lines. Please fix
>
> this, either by the fairly manual job of fixing every post you make,
>
> or the simple method of switching to a better client. Thanks.)
>
>
>
> My point was
On Sat, Jan 18, 2014 at 6:44 PM, wrote:
>> Quick smoke test. How big are your requests/responses? You mention
>>
>> REST, which implies they're going to be based on HTTP. I would expect
>>
>> you would have some idea of the rough size. Multiply that by 50,000,
>>
>> and see whether your connectio
> Quick smoke test. How big are your requests/responses? You mention
>
> REST, which implies they're going to be based on HTTP. I would expect
>
> you would have some idea of the rough size. Multiply that by 50,000,
>
> and see whether your connection can handle it. For instance, if you
>
> hav
On Thu, Jan 16, 2014 at 5:37 AM, wrote:
> 3) The game server has a player limit of 5. My requirement/desire is to
> be able to serve 50k requests per second (without any caching layer, although
> the game server will cache data), so people don't get a poor user experience
> during high pea
My problem is as follows:
I'm developing an online game with the requirement of being able to handle
thousands of requests every second.
The frontend consists of web server(s) exposing a rest api. These web servers
in turn communicate with a game server over TCP. When a message arrives at the
On Jul 10, 5:32 am, Tim Mitchell <[EMAIL PROTECTED]> wrote:
> I work on a desktop application that has been developed using python and
> GTK (seewww.leapfrog3d.com). We have around 150k lines of python code
> (and 200k+ lines of C). We also have a new project manager with a C#
> background who ha
On Thu, 10 Jul 2008 16:32:38 +1200, Tim Mitchell wrote:
> Hi All,
>
> I work on a desktop application that has been developed using python and
> GTK (see www.leapfrog3d.com). We have around 150k lines of python code
> (and 200k+ lines of C). We also have a new project manager with a C#
> backgr
Tim Mitchell wrote:
Thanks for all the replies - they have all been helpful.
On reflection I think our problems are probably design and people related.
I strongly agree. "Scalability" is becoming a buzzword lately, which is
meaningless unless qualified what exactly is meant.
It's overused w
Thanks for all the replies - they have all been helpful.
On reflection I think our problems are probably design and people related.
Cheers,
Tim
Michele Simionato wrote:
On Jul 10, 6:32 am, Tim Mitchell <[EMAIL PROTECTED]> wrote:
Hi All,
I work on a desktop application that has been develo
Tim Mitchell wrote:
Hi All,
I work on a desktop application that has been developed using python and
GTK (see www.leapfrog3d.com). We have around 150k lines of python code
(and 200k+ lines of C). We also have a new project manager with a C#
background who has deep concerns about the scalabi
Tim Mitchell wrote:
> One of my project managers questions is: "Are we the only company in the
> world with this kind and size of project?"
I can't provide a bigger success story personally (my largest project is
currently about 15k lines of code, eminently manageable by one person.) But
Google c
On Jul 10, 6:32 am, Tim Mitchell <[EMAIL PROTECTED]> wrote:
> Hi All,
>
> I work on a desktop application that has been developed using python and
> GTK (seewww.leapfrog3d.com). We have around 150k lines of python code
> (and 200k+ lines of C).
We have bigger numbers than yours here (although not
Tim Mitchell a écrit :
Hi All,
I work on a desktop application that has been developed using python and
GTK (see www.leapfrog3d.com). We have around 150k lines of python code
(and 200k+ lines of C). We also have a new project manager with a C#
background who has deep concerns about the scal
> I have looked at the python
> success stories page and haven't come up with anyone quite like us.
> One of my project managers questions is: "Are we the only company in the
> world with this kind and size of project?"
> I want to say no, but am having trouble convincing myself, let alone him.
>
>
>> I work on a desktop application that has been developed using python
>> and GTK (see www.leapfrog3d.com). We have around 150k lines of python
>> code (and 200k+ lines of C). We also have a new project manager with
>> a C# background who has deep concerns about the scalability of python
>> as o
Tim Mitchell wrote:
Hi All,
I work on a desktop application that has been developed using python
and GTK (see www.leapfrog3d.com). We have around 150k lines of python
code (and 200k+ lines of C). We also have a new project manager with
a C# background who has deep concerns about the scalabi
Hi All,
I work on a desktop application that has been developed using python and
GTK (see www.leapfrog3d.com). We have around 150k lines of python code
(and 200k+ lines of C). We also have a new project manager with a C#
background who has deep concerns about the scalability of python as our
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