On Wednesday, January 15, 2014 8:37:25 PM UTC+2, phi...@gmail.com wrote: > My problem is as follows: > .... > 2) The network layer of the game server runs a separate process as well, > and my intention was to use gevent or tornado (http://nichol.as/asynchronous- >servers-in-python). > 3) The game server has a player limit of 50000. My requirement/desire is to > be able to serve 50k requests per second > 4) The game is not a real-time based game, but is catered towards the web. > Due to this information, I have developed the initial server using netty in > java. I would, however, rather develop the server using python,... and then > use python for the frontend. ...
do you have references to implementations where python was used as frontend for such traffic load? you can have a look to this group for numbers https://groups.google.com/forum/#!forum/framework-benchmarks Asaf -- https://mail.python.org/mailman/listinfo/python-list